Intelligence
Measures intellect, problem-solving ability, and knowledge.
1: Subnormal – Limited mental capacity; below average human intellect.
2: Normal – Average human intelligence; capable of basic problem-solving.
3: Learned – Educated in specific areas; college-level expertise.
4: Gifted – Highly intelligent, capable of advanced problem-solving and innovation.
5: Genius – Exceptional intellect; able to create groundbreaking inventions.
6: Super-Genius – Master of multiple fields of science or magic; one of the smartest beings on Earth or in the universe.
7: Omniscient – All-knowing; godlike understanding of the universe.
Strength
Measures raw physical power and lifting capacity.
1: Weak – Lifts up to 100 lbs. (normal human range).
2: Normal – Lifts between 100 lbs. and 800 lbs. (athletic humans).
3: Peak Human – Lifts 800 lbs. to 2 tons (enhanced humans).
4: Superhuman – Lifts 2 to 25 tons.
5: Enhanced Superhuman – Lifts 25 to 75 tons.
6: Vast Superhuman – Lifts 75 to 100 tons.
7: Incalculable – Lifts over 100 tons, exhibiting limitless strength.
Speed
Measures movement, reaction, and thought speed.
1: Below Normal – Slower than an average human.
2: Normal – Average human speed (5–15 mph).
3: Superhuman – Runs 30–700 mph, faster than peak human.
4: Supersonic – Moves at Mach 1–2 (700–1500 mph).
5: Hypersonic – Moves at Mach 5–10 (3800–7700 mph).
6: Sub-Light Speed – Travels at a significant fraction of light speed.
7: Light Speed or Faster – Moves at or beyond the speed of light, often including teleportation.
Durability
Measures resistance to damage and harm.
1: Vulnerable – Normal human susceptibility to injury.
2: Normal – Tougher than average but still easily injured.
3: Enhanced – Resistant to physical harm like bullets or minor explosions.
4: Superhuman – Withstands severe injuries (explosions, high-caliber weapons).
5: Highly Superhuman – Immune to most conventional harm, including extreme environments.
6: Nigh-Invulnerable – Survives high-energy attacks or cosmic-scale events.
7: Completely Invulnerable – Immune to all harm, often regenerates from total destruction.
Energy Projection
Measures the ability to emit, control, or manipulate energy.
1: None – Cannot project energy.
2: Weak – Small energy bursts at close range.
3: Moderate – Projects energy over limited range and power.
4: High – Releases energy with massive destructive capability.
5: Extreme – Projects vast energy over large distances.
6: Massive – Near-limitless energy output affecting broad areas.
7: Infinite – Unlimited energy, capable of reshaping worlds.
Fighting Skills
Measures combat proficiency, both hand-to-hand and weapon-based.
1: Poor – Little or no combat training or skill.
2: Normal – Basic self-defense skills.
3: Some Training – Competent in basic combat techniques.
4: Skilled Fighter – Well-trained in various combat styles; mastery of one discipline.
5: Master Fighter – Master of multiple combat forms, capable of defeating many opponents.
6: Martial Arts Genius – Among the greatest fighters on Earth with near-flawless technique.
7: Grandmaster or Cosmic-Level Combatant – Unmatched combat skill, capable of defeating armies or cosmic entities.
The Power Grid provides a structured, visual snapshot of a character's abilities. It ensures characters are distinct and balanced within a shared universe:
Specialized Characters: High in one area, low in others (e.g., Hulk excels in Strength but lacks Intelligence).
Balanced Characters: Well-rounded across multiple categories (e.g., Spider-Man).
Contrasting Weaknesses and Strengths: Encourages creative storytelling and balanced encounters.