Powers
Magically Infused Physiology
Enhanced physical strength: Exerts up to 20 tons of force, extendable with Chi or magic.
Superhuman speed: Runs up to 250 mph.
Enhanced senses:
Hearing: Detects frequencies up to 165,000 Hz, range up to 20 miles.
Smell: 200 times stronger than a human's, tracks scents weeks old.
Vision: Night vision, wide peripheral view, near-sighted limitations.
Magical Natural Abilities
Healing factor: Restores 10x faster during rest, highly responsive to external healing powers.
Spell potential: Latent ability for spellcasting if trained.
Spectral Claws
Wolf-like energy claws capable of slicing reinforced steel and energy barriers.
Omnidirectional Frictionless Movement
Moves freely along any solid surface, defying gravity with maintained momentum.
Exceptional balance and agility even on precarious or narrow platforms.
Magical Sense - The Hunting Mind
Sixth sense blending all enhanced senses for a heightened awareness and reaction time.
Chi Manipulation Abilities
Spectral Wolf Shape: Transforms into a spectral wolf (normal or giant-sized) retaining abilities and adding a powerful bite.
Spectral Stealth: Shields from physical and mental detection (except magical tracking).
Learned Skills
Inventor
Talented in mechanics, sewing, and costume design, crafting gear and costumes from salvaged materials.
Instinctual Fighting
Combines natural boxing skills and instinctive combat prowess enhanced by heightened senses.
Cooking
Master of Chicago-style pizza, famous for making it from scratch.
Weaknesses
Overstimulation
Sensitive senses make him vulnerable to flashbangs, loud noises, and strong smells.
Inexperience
Limited experience with his powers, prone to rash decisions and overexertion.
Monkshood (Wolfsbane)
Extremely toxic to him, neutralizes his magic and damages his body from within.
Power Metrics
Intellect: 4/7
Physical Power: 4/7 (20 tons)
Speed/Agility: 3/7 (250 mph; reaction time peaks at 6/7)
Stamina/Endurance: 4/7
Energy Output: 2/7
Combat Skill: 4/7
Tools of the Trade
Ghost Claw Suit
Self-designed costume; requires frequent repair due to wear and tear.
Weaponry
Owns a Smith & Wesson pistol from his past but prefers not to use weapons currently.
Mobility
Utilizes public transit or moves through freerunning and leaping across buildings during missions.
POWERS
Marvellokinesis:
Create, shape, and control disasters (natural, supernatural, or human-made).
Summon or amplify catastrophic phenomena like earthquakes, hurricanes, volcanic eruptions, or floods.
Influence extends to societal and health crises (e.g., riots, pandemics).
Suppress, neutralize, or redirect disasters with precision.
Reshape climates and ecosystems.
Sense impending disasters.
Immunity to the effects of disasters he creates or manipulates.
Harness energy from calamities to enhance personal power.
Disaster Place:
Instantaneously transport within disasters by using the disaster itself as a medium.
LEARNED SKILLS
Martial Arts:
Mastery of multiple fighting styles combining Japanese techniques with aerial combat.
Leadership:
Charismatic strategist who commands loyalty and inspires followers.
Tactician:
Skilled in reading opponents and environments to gain a tactical advantage.
WEAKNESSES
Major Weakness:
Calamity Feedback – Experiences proportional physical and mental strain from manipulating disasters. Prolonged use leads to potential collapse.
Minor Weakness:
Emotional instability can cause powers to spiral out of control, leading to unconsciousness and danger to allies.
Power Metrics
Intellect: 5/7
Physical Power: 5/7
Speed/Agility: 5/7
Stamina/Endurance: 5/7
Energy Output: 5/7 (6/7 in supercharged mode)
Combat Skill: 5/7
Tools of the Trade
Gear and Utilities:
Lightweight, armored cloak resistant to extreme elements.
Weaponry:
Gunbai Uchiwa – A non-folding fan carved from a spirit tree. Converts incoming attacks into wind and reflects them back at opponents.
Mobility Options:
Manipulates wind currents for flight.
Powers
Ewig possesses unique and versatile abilities, rooted in his Xenoflayer physiology and magical origins:
Anatomical Abilities
Energy Absorption: Absorbs radiation, microwaves, heat, and magic to fuel his powers. Can sustain himself on oxygen and water if necessary.
Superhuman Physical Traits:
Strength, Speed, Durability, and Enhanced Touch.
Can manipulate his density to trade speed for durability or vice versa.
Shapeshifting: Can alter his body to create weapons (e.g., blades, shields) or take on new forms (e.g., grow to giant size or shrink to insect scale).
Enhanced Senses: Produces additional sensory organs to expand perception.
Radiation Magic
EMP Vision: Emits EMP blasts from his eyes to immobilize or repel targets; can reverse to attract them.
Fission Breath: Releases a breath that attacks heat-causing atoms, slowing targets without cold-based effects.
Singular Splitting: Temporarily becomes intangible by splitting his atoms, allowing phasing through objects and causing pain by phasing through enemies.
Particle Manipulation: Controls particles to:
Fly at high speeds.
Fire lethal/non-lethal blasts or imbue strikes with radioactive energy.
Affect magical entities and bypass magical defenses.
Psychic Powers
Telekinesis: Manipulates objects and people at a distance.
Telepathy: Reads and influences minds, blocks others' telepathic intrusions.
Learned Skills
Martial Arts & Discipline: Proficient in Tai Chi, using it to balance his violent instincts and enhance combat control.
Mathematical Expertise: Mastery of advanced mathematics for his stockbroker profession.
Occult Knowledge: Extensive understanding of eldritch culture and black magic, making him an expert in handling supernatural phenomena.
Weaknesses
Potassium Sensitivity: Causes intense pain, disrupts powers, and damages his body (even when intangible).
Lead Vulnerability: Only pure lead is effective but negates his intangibility and radiation-based strikes.
Energy Overload: Excessive energy absorption without release risks turning him into a living bomb.
Power Metrics
Intellect: 3/7
Physical Power: 5/7
Speed/Agility: 5/7
Stamina/Endurance: 4/7
Energy Output: 6/7
Combat Skill: 2/7
Tools of the Trade
Weaponry: Carries a Taser while in civilian disguise.
Mobility: Rides a Vespa for casual transport while in civilian disguise.
Powers
Inner Energy Physiology
Strikes at 1.5 tons, moves at 500 MPH, and endures significant punishment.
Senses and absorbs chi/magical energy to bolster himself.
Longevity
Ceased aging at 24 and cannot die of old age due to a divine blessing.
Inner Energy Manipulation – Shocking Cobra
Channels energy from the Ophiuchus constellation.
Generates and manipulates lightning for stunning and offensive attacks.
Ophiuchus Healing
Heals wounds, removes poisons, and purifies corruption using chi energy.
Snake’s Bite
Inflicts a chi-based “poison” through repeated strikes, causing diverse negative effects.
Magic Resistance
Repels and redirects magic with focused inner energy.
Ancient Greek Magic
Potential to create magical artifacts and perform binding rituals, though underdeveloped.
Garment of the Stars
Divine armor enhancing strength, endurance, and elemental control when activated.
Electrokinesis: Manipulates divine lightning.
Aerokinesis: Controls air, creates windstorms, and enables flight.
Learned Skills
Master Combatant
Expert in Pankration, Constellation Arts, MMA, Kung Fu, and weaponry from ancient Greece, Norse, and Roman eras.
Stealth
Skilled in espionage and silent maneuvers.
Medicine
Proficient in herbal remedies and field medical care.
Embodied Determination
Mental fortitude allowing him to push beyond physical limits.
Driving
Competent modern-day driver.
Bastion of Knowledge
Custodian of the Order’s ancient teachings, capable of reviving their traditions.
Weaknesses
Emotional Balance
Powers destabilize under extreme emotional imbalance, potentially causing self-damage.
Unfamiliarity with Modern Magic
Struggles with countering modern magical systems compared to ancient or divine magic.
Garments of the Stars
Damaged armor is currently irreparable and drains energy when compromised.
Trait
Base
With Armor
Intellect
3/7 with
3/7 without
Physical Power
3/7 without
6/7 with
Speed/Agility
3/7 without
4/7 with
Stamina/Endurance
4/7 without
5/7 with
Energy Output
4/7 without
5/7 with
Combat Skill
7/7
7/7
Gear and Utilities
Garment of the Stars: Necklace linked to divine Ophiuchus armor.
Skies of the Clear: Relic for summoning isolated battlefields (currently depowered).
Weaponry
None currently equipped.
Mobility Options
Anticipated to acquire a motorcycle soon.
Powers
Transformation:
Human Form: Conceals wolfish features to blend in; eyes can subtly change color. Rarely used for combat.
Hybrid Form: Gains claws, sharp teeth, enhanced physical capabilities (strength, endurance, speed). Yellow eyes, partial fur growth.
Werewolf Form: Grows taller (8ft), full-body fur, enhanced physicality to outmatch stronger foes or chase faster enemies.
Wolf Form: True form as the legendary Big Bad Wolf. Elephant-sized (8ft high), full power unleashed, including the "huff, puff, and blow" tornado-like wind.
Regenerative Healing Factor:
Heals from severe injuries and regenerates limbs, though silver bypasses this ability.
Immortality tied to his healing factor; resistant to aging and conventional harm.
Enhanced Attributes:
Elevated strength, speed, reflexes, stamina, and durability, varying by form.
Enhanced Senses:
Acute senses, especially smell. Can identify individuals by scent alone. Smoking dampens sensory overload.
Immortality:
Longevity and high pain resistance as an infamous Fable. Has existed for over 1,500 years.
Learned Skills
Survival skills
Interrogation and intimidation
Criminology and investigation
Psychic and magical resistance
Hand-to-hand combat
Military protocol
Morse code and sign language
Cyphers and riddles
Hunting and tracking
Weaknesses
Silver:
Pure silver is lethal and delays healing. Damage takes twice as long to recover.
Wolfsbane:
Acts as a potent poison and amplifies harm from wounds caused by weapons coated with it.
Base Form:
Intellect: 5/7
Physical Power: 3/7
Speed/Agility: 2/7
Stamina/Endurance: 3/7 (Bypassed by Silver)
Energy Output: 0/7
Combat Skill: 4/7
Hybrid Form:
Intellect: 5/7
Physical Power: 3/7
Speed/Agility: 3/7
Stamina/Endurance: 4/7 (Bypassed by Silver)
Energy Output: 0/7
Combat Skill: 4/7
Werewolf Form:
Intellect: 5/7
Physical Power: 4/7
Speed/Agility: 3/7
Stamina/Endurance: 5/7 (Bypassed by Silver)
Energy Output: 0/7
Combat Skill: 4/7
Wolf Form:
Intellect: 5/7
Physical Power: 7/7
Speed/Agility: 4/7
Stamina/Endurance: 6/7 (Bypassed by Silver)
Energy Output: 5/7
Combat Skill: 4/7
Gear and Utilities:
Mundane cigarettes (used to dull heightened senses).
Weaponry:
N/A
Mobility Options:
N/A
Powers
Main Power: Zero G (Tactile Gravity Manipulation)
Manipulates gravitational fields of himself and objects he touches (up to 505 ft in a perfect scenario).
Alters gravity's strength and direction on touched objects; effects last ~6 seconds post-contact.
Auxiliary Powers:
Force Field:
Constant 5-inch gravitational shield around himself; protects from physical threats up to its durability limits.
Can extend to one other person but not multiple simultaneously. Lasts ~3 hours with intense concentration.
Flight:
Manipulates gravity for propulsion; speed up to Mach 3 (943 m/s).
Artificial Atmosphere:
Maintains a breathable environment for up to 3 hours, allowing survival in space or underwater.
Faux Super Strength:
Adjusts gravity on objects to simulate enhanced strength (e.g., making a 1 lb object weigh 100 lbs).
Learned Skills
Hand-to-Hand Combat:
Brown Belt in Brazilian Jiu Jitsu and Judo.
Skilled Muay Thai practitioner and wrestler with 17 years of training.
Competed as a Junior Olympian in Freestyle Wrestling and Judo (though many victories involved subtle power use).
Mental Clarity:
Requires focus to control powers. Emotional distress or impairment can cause erratic effects (e.g., unexpected gravity shifts).
Mental Exhaustion:
Overuse strains his brain, leading to severe headaches or loss of control.
Can only concentrate on a limited number of objects or effects simultaneously.
Intellect: 5/7
Physical Power: 2/7 (6/7 with gravity manipulation)
Speed/Agility: 2/7 (5/7 in flight)
Stamina/Endurance: 2/7 (5/7 with Force Field; 6/7 when focusing on defense)
Energy Output: 3/7
Combat Skill: 5/7
Gear and Utilities:
Black bodysuit with grey chevron accents, black leather jacket, and sunglasses.
Utility belt containing small objects like nails and ball bearings for tactical use.
Weaponry:
Uses nails and ball bearings as projectile weapons by altering their gravity and velocity. A 1 oz object can become 25 lbs momentarily.
Mobility Options:
Flies in costume; uses public transport (bus/train) in civilian life.
Powers
Fourth-Wall Awareness and Manipulation
Perceives the comic medium, reading speech bubbles, thought boxes, and narrative captions.
Alters comic elements like sound effects or panel layouts to influence outcomes.
Limitations include inability to rewrite entire narratives and disorientation from prolonged use.
Meta-Knowledge
Deep understanding of Chronicle Comics lore, granting strategic advantages.
Limited to published or known content; unaware of unpublished or retconned details.
Increased Fraction Time
Perceives time as comic pacing, hearing "page turns" for predictive reflexes.
Enhances dodging and reaction speed.
Congenital Insensitivity to Pain (CIPA)
Allows endurance beyond normal limits but makes him unaware of injuries, risking overexertion.
Learned Skills
Comic Lore Expertise
Encyclopedic knowledge of characters, events, and weaknesses, used tactically.
Improvisational Combat
Creative, environment-focused fighting style using comic elements as tools or weapons.
Advanced Nerd-Level Analysis
Exceptional pattern recognition and problem-solving, aiding in tactical planning.
Weaknesses
Meta-Knowledge Overconfidence
Reliance on comic logic makes him vulnerable to unpredictable foes or settings.
CIPA
Requires constant monitoring of injuries, distracting and risky in combat.
Existential Dread
Questions the futility of his actions as a character, causing hesitation or despair.
Intellect: 7/7 (Comic Book/Narrative Knowledge)
Physical Power: 2/7
Speed/Agility: 3/7
Stamina/Endurance: 2/7
Energy Output: 0/7
Combat Skill: 3/7
Gear and Utilities
The Tourist's Jacket: Reinforced leather jacket with numerous storage pockets for scavenged items and light armor.
Weaponry
Onomatopoeia Grenades: Capsules unleashing volatile sound effects (e.g., "BOOM" for explosions).
Mobility Options
Page Flip Leap: Teleports to the next panel or scene, causing temporary disorientation.
Powers
Superhuman Characteristics
Incredible strength (withstand up to 15 tons), supersonic flight (400 mph), and resistance to conventional harm.
Enhanced learning ability allows him to grasp complex concepts quickly.
Bio Lightning
Generates, absorbs, and projects lightning in various forms (bolts, AoE blasts, constructs like forcefields and blades).
Can affect an entire city at maximum output, though with significant energy drain.
Regenerates wounds using bio-lightning (limited to non-vital organs and excluding severed limbs).
Partial Self-Sustenance
Requires no sleep, oxygen, or hydration, but must consume food.
Electromagnetic Manipulation
Controls metal (weight dependent), disrupts electronics, creates EMP pulses, and generates magnetic forcefields.
Learned Skills
Martial Arts Expertise
Proficient in Boxing, Muay Thai, and Judo; has basic knowledge of Krav Maga.
Mechanical Engineering
Achieved PhD-level expertise; used these skills to construct his moon compound.
Gardening
Skilled in cultivating plants, learned from human interactions.
Weaknesses
Vulnerable to tungsten, which bypasses his durability.
Nonconductive materials can neutralize his lightning in close combat.
Emotional instability can trigger uncontrolled lightning bursts, endangering allies and civilians.
Power Metrics
Intellect: 4/7
Physical Power: 4/7
Speed/Agility: 3/7
Stamina/Endurance: 3/7
Energy Output: 5/7
Combat Skill: 5/7
Gear and Utilities
None
Weaponry
None
Mobility Options
Flight
Powers
Super Hearing
Hearing Range: Can clearly perceive sounds up to 300,000 Hz; conversations up to 100 meters away.
Sound Detection: Detects sounds within 150 meters, hears clearly up to 100 meters.
Sound Analysis: Distinguishes and analyzes sounds within 80 meters.
Heartbeat Detection: Identifies multiple heartbeats in his auditory range.
Vibration Detection: Sensitive to subtle movements, e.g., footsteps or teeth chattering.
Supersonic and Infrasonic Hearing: Detects high-frequency (near 300,000 Hz) and low-frequency sounds (e.g., distant rifle chambering).
Auditory Visualization: Maps objects and spaces using sound alone.
Wind Detection: Identifies wind direction and speed audibly, aiding marksmanship.
Projectile Tracking: Tracks bullets' trajectory and landing points by sound.
Weapon Recognition: Identifies common firearms by their unique sounds.
Breath Pattern Recognition: Detects human breathing patterns, useful for locating hidden individuals.
Audio Depth Mapping: Determines space and object sizes using echoes and vibrations.
Seismic Awareness: Predicts natural disasters like earthquakes through auditory cues.
Acoustic Camouflage: Blends into environments by mimicking ambient sound rhythms.
Structural Integrity Detection: Assesses the stability of structures using sound.
Human Lie Detector: Deciphers lies through tonal shifts, breathing, and micro-noises.
Learned Skills
Boxing: Expert counterpuncher with advanced footwork, head movement, and deceptive striking techniques.
Punching Power: Generates devastating force using optimal mechanics, including hips and glutes.
Greco-Roman Wrestling: Skilled in grappling and leveraging core strength for takedowns.
Ballet: Mastery in dance translates to impeccable footwork and agility.
Weaknesses
Flashbang Trauma: Loud explosions incapacitate him, triggering PTSD flashbacks.
Sensory Overload: Excessive noise disrupts his focus and renders him vulnerable.
Intellect: 5/7
Physical Power: 3/7
Speed/Agility: 2/7
Stamina/Endurance: 3/7
Energy Projection: 0/7
Combat Skill: 6/7
Learned Skills
Tactical Awareness:
Exceptional ability to analyze battlefield conditions and create precise, effective strategies.
Earned the nickname "Silent Chessmaster" for her skill in outmaneuvering enemies.
Practices tactical simulations regularly, ensuring sharp decision-making under pressure.
Combat Mastery:
Trained in Krav Maga, Systema, and Judo, emphasizing efficiency and adaptability in hand-to-hand combat.
Proficient with knives and improvised weapons, favoring techniques that incapacitate opponents quickly.
Encourages her team to use the environment creatively as a weapon.
Aquatics Training:
Highly skilled in underwater combat, stealth, and navigation, leveraging her muteness to excel in silent operations.
Capable of holding her breath for extended periods and escaping submerged vehicles.
Skilled in using underwater drones for reconnaissance.
Intelligence Training:
Acute observer of human behavior, skilled in reading body language, micro-expressions, and detecting lies.
Photographic memory enhances her ability to recall critical details and anticipate enemy moves.
Frequently outsmarts adversaries with superior psychological insight.
Investigation:
Master investigator, adept at piecing together clues to unravel complex scenarios.
Proficient in reconstructing events and interpreting environmental evidence.
Known for uncovering hidden truths, earning her a reputation as a near-infallible problem solver.
Muteness:
While advantageous in stealth, her inability to speak can delay communication in fast-paced or improvised situations.
Scarring and Nerve Damage:
Physical trauma from burns occasionally causes pain and reduces sensitivity in her hands, hindering prolonged precision tasks.
Emotional Burden:
Haunted by her father’s betrayal and the loss of her mother, which sometimes clouds her judgment in personal matters.
Intellect: 4/7 – Strategically brilliant, with sharp investigative and tactical skills.
Physical Power: 2/7 – Relies on technique and precision rather than brute strength.
Speed/Agility: 2/7 – Moderately agile but focuses on precision movements.
Stamina/Endurance: 2/7 – Sustained endurance is limited by her injuries.
Energy Output: 1/7 – Has no supernatural abilities or external energy projection.
Combat Skill: 5/7 – Elite combatant, skilled in multiple martial arts and weaponry.
Gear and Utilities:
Custom Combat Suit: Black, reinforced for stealth and mobility with lightweight plating.
Tactical HUD Goggles: Night vision, thermal imaging, and silent communication capabilities.
Weaponry:
"Falcon's Eye" Sniper Rifle: Lightweight, custom-designed for precision with advanced stabilization.
Modified Glock 19: Silenced with an extended magazine and quick-draw mechanism.
Multi-Tool Combat Knife: Features retractable blades, a hacking device, and an emergency torch.
Mobility Options:
Stealth Hoverbike: Silent, high-speed hover vehicle for rapid deployment across rugged terrain.
BIRDS Aircraft Fleet: Includes helicopters, drones, and a Sukhoi Su-35 fighter jet for aerial operations.