Powers
Shedding Transformation:
Can shed her outer skin to reveal a transformed state or shape.
Controlled transformations allow her to replicate the physical properties of solids (e.g., metal, diamond, granite, rubber, wood, glass).
Can integrate organic materials and chemical compositions she’s studied.
Limited to adding up to 100 lbs of additional material.
Partial transformations are instantaneous but may result in imperfections.
Full-body transformations take up to 5 seconds and can last 10 minutes before automatic reversion.
Learned Skills
Street Fighting:
Self-taught and adaptive in combat; often incorporates techniques observed from opponents.
Thievery:
Skilled in stealth, lockpicking, and quick escapes; honed from a history of petty theft and heists.
Weaknesses
Transformation Imperfections:
Lack of concentration leads to disfigurement or partial, ineffective transformations.
Anxiety and Self-Doubt:
Emotional instability disrupts her abilities and decision-making.
Limited Duration:
Altered forms revert after 10 minutes, with significant strain on her body.
Complex Transformations:
Detailed alterations (e.g., organ replication) are often imprecise and risky.
Power Metrics
Intellect: 4/7
Physical Power: 5/7
Speed/Agility: 3/7
Stamina/Endurance: 5/7
Energy Output: 2/7
Combat Skill: 4/7
Tools of the Trade
Gear:
A lockpick and a mask for stealth operations.
Weaponry:
None currently.
Mobility Options:
None currently.
Powers
Merfolk Hybridized Physiology:
Breathe underwater, endure crushing depths, and survive indefinitely on land.
20–50 times stronger, faster, tougher, and more tireless than other Merfolk.
Superhuman Traits:
Durability, Stamina, Reflexes, Speed, Strength, and Senses enhanced.
Accelerated Healing:
Rapid recovery, especially in water; diminished but still effective on land.
Ocean’s Grace:
Psychic bond with marine life; command sea creatures of any size.
Oceanic Embrace:
Intuitive awareness of ecosystems, magical currents, surface weather patterns.
Ability to predict oceanic natural disasters, locate treasures, and sense phenomena.
Mass Water Manipulation:
Control over vast water volumes for creating currents, tidal waves, and vortexes.
Water autonomously defends him while submerged.
Manifestation of the Deep:
Harness oceanic properties like pressure, darkness, and silence to immobilize enemies.
Immunity to extreme pressure, cold, darkness.
Undertow:
Generate gravitational forces mimicking undertow to immobilize foes and disrupt structures.
Learned Skills
Combat: Martial Arts, Marksmanship, Spearmanship.
Sciences: Theoretical Science, Marine Biology, Chemistry, Biochemistry, Physics, Quantum Theoretics (in progress).
Engineering and Tech: Coding, Computer Engineering, Engineering.
Mathematics and Astronomy: Mathematics, Astrology, Astrophysics, Geology.
Miscellaneous Expertise: Translator, Hunter, Hacker, Detective, Military Strategist, Resource Management, Politician, Interrogation, Negotiation.
Weaknesses
Water Deficiency: Gradual decline in physical attributes without water exposure.
Anti-Magic Material: Nullifies or weakens his magic-based abilities.
Vulnerability to Magic: Susceptible to magical attacks; lethal with sufficient strength.
Intellect: 6/7
Physical Power: 6/7 (7 in water)
Speed/Agility: 5/7 (6 in water, Mach 5)
Durability: 5/7 (6 in water)
Energy Output: 4/7
Combat Skill: 6/7
Tools of the Trade
Armor: Leviathan Armor, crafted from Leviathan Scales (superior to Maresteel).
Weaponry: Maresteel Trident.
Mobility Options: Swimming underwater; motor vehicles and walking on land.
Assimilative Evolution
Ability to absorb organic biomass and incorporate traits, attributes, and physiology permanently into her DNA.
Symbiotic Absorption: Absorbs organic beings and integrates their traits.
Consume: Absorbs biomass either by physically eating or extracting it with tendrils.
Consumption Regeneration: Heals and regenerates by consuming live prey.
Biomass Manipulation: Manipulates her own body to regenerate, shapeshift, and create organic constructs.
Evolution
Gains traits from consumed beings, with examples including:
Superhuman senses: Enhanced hearing, sight, and smell similar to a cat or dog.
Predatory sense: Ability to detect when she's being watched.
Superhuman Conditioning: Strength, durability, stamina, agility, and speed.
Natural Weaponry: Sharp fangs and claws capable of tearing through tough materials.
Accelerated Movement: Capable of running, climbing, swimming, etc., with enhanced mobility.
Predatory Behavior: Gained from a second personality, Elvire.
Includes stealth, allowing her to move efficiently like a predator.
Psychological scars: Vulnerable to emotional instability and trauma.
Hunger: Suffers from extreme bouts of hunger due to Assimilative Evolution.
Fire: Vulnerable to fire-based attacks.
Regeneration Dependence: Needs to consume organic biomass to heal.
Trait
Rating
Intellect
2/7
Physical Power
4/7
Speed/Agility
3/7
Durability
4/7
Energy Output
1/7
Combat Skill
2/7
Gear is limited to her prisoner jumpsuit and constructs formed through shapeshifting and natural weaponry.
Powers
Technology Manipulation
Direct or remote control over technological devices.
Complex understanding of devices upon contact.
Technology Assimilation
Temporarily or permanently integrates technology into his body.
Temporary integrations are limited and painful beyond five devices; permanent modifications require surgical preparation.
Technology Shaping
Modifies technology to behave beyond its designed parameters.
Basis for creating his unique gear and inventions.
Sorcerous Awakening
Newly awakened magical abilities tied to his Hoodoo lineage.
Can cast spells through intuition and access knowledge from a magical nexus.
Pure UNITY
Fuses his technological and magical abilities seamlessly.
Extremely rare and only manifests under extreme duress.
Learned Skills
Mechanical Body
Enhanced physical attributes:
Superhuman strength (20 tons) and speed (500 mph).
Bulletproof skin with self-repair capabilities.
Integrated systems for communication and hacking.
Combat Proficiency
Global martial arts training emphasizing Silat and ITF Taekwondo.
Master of lethal hand-to-hand combat learned from assassins.
Super Genius Intellect
Revolutionized weaponry, medical science, and other fields.
Published groundbreaking papers in multiple disciplines.
Weaknesses
EMPs
Disrupts assimilated technology and weakens his body temporarily.
Cuts off internal communication systems.
OverFocus
Vulnerable to attacks while manipulating or assimilating technology.
Trait
Rating
Intellect
6/7
Physical Power
4/7 (Diver: 6/7)
Speed/Agility
3/7 (500 mph; Diver: 5/7; King's State: 6/7)
Stamina/Endurance
5/7
Energy Output
?/7 (variable due to assimilation)
Combat Skill
4/7
Tools of the Trade
Gear and Utilities
Flashbangs and Breach Charges: Tactical equipment for disruption and entry.
Code-Cracker: Remote hacking tool enhancing technological manipulation.
Hacking Station: Portable computer for complex breaches.
Sonar Devices: Range from personal use to convoy implementation.
Weaponry
Neo-Gun: Semi/fully automatic rifle with concussive explosive rounds.
Tactical D-Pistol: Dual-purpose firearm firing standard or stun rounds.
Slicers: Versatile throwing and melee knives.
6504 Sniper Rifle: Energy bullet-based weapon.
2104 Rifle: Fires liquid metal-coated slugs for anti-armor capabilities.
777 Shotgun: Specialized in suppressing superhuman powers.
Armor
Diver: King's Model
8-foot suit designed for combat and technological assimilation.
Energy outlets capable of offensive and defensive capabilities.
Mobility Options
Convoys: Heavy transport vehicles for company operations.
Personal Aircraft: Stealth-capable private jet and anti-gravity craft.
Armored Sports Cars: Gunfire-resistant and designed for speed and durability.
Fun Facts
All UNITY equipment is identified by number codes for security.
Diver armor will be finalized with a unique numerical designation.
Zendralian Physiology
Toxin Filtration: Advanced lung filtration systems enable Benzene to endure toxic environments and maintain exceptional stamina.
Enhanced Vision: Reflective violet eyes provide superior visibility in low light and dense fog, though they are highly vulnerable to sudden flashes of intense light.
Cybernetic Enhancements
Enhanced Strength: Cybernetic left arm capable of lifting up to a ton under strain.
Enhanced Agility: Cybernetic legs allow jumps up to twelve feet and cushion high falls.
Hand-to-Hand Combat (Advanced)
Proficient in self-taught techniques that focus on adaptability and underhand tactics to overpower opponents.
Swordsmanship (Intermediate)
Dual-wields Zendralian warblades capable of slicing through most materials. Her style lacks finesse but compensates with raw power.
Marksmanship (Expert)
Exceptional sharpshooter, with custom Zendralian firearms and enhanced vision for precise targeting in challenging environments.
Acrobatics
Agile and flexible, capable of creative evasive maneuvers and high-stakes stunts.
Light Sensitivity
Hypersensitive eyes are vulnerable to bright flashes, rendering her temporarily blind in high-light situations.
Cybernetic Dependency
Reliant on enhancements for strength and agility. Damage or deactivation of these systems significantly reduces her combat efficiency.
Zendralian Warblades
Twin energy blades designed for lethal efficiency, capable of cutting through nearly any material.
Plasma Pistol
Custom-modified Zendralian firearm that delivers precise energy-based attacks with minimal trace.
Personal Ship (Currently Non-Operational)
Small, nimble spacecraft grounded due to damage upon crash-landing on Earth.
Trait
Score (1–7)
Intellect
3/7
Physical Power
3/7
Speed/Agility
3/7
Stamina/Endurance
6/7
Energy Output
1/7
Combat Skill
4/7
Motion Lock:
Can limit or inhibit someone’s movement, effectively trapping them for up to 5 minutes.
Can affect a maximum of two to three people at a time.
Advanced First Aid:
Extensive medical knowledge gained from her background and initial career path.
Diplomacy/Negotiation:
Experienced in handling negotiations, particularly with prisoners and external parties, as part of her role’s global significance.
Wing Chun Kung Fu:
Trained in Wing Chun Kung Fu since the age of 20, though physical confrontations are rare.
Over-Planning:
Struggles with adaptability when plans go awry, leading to moments of vulnerability.
Distrust of Others:
Wary of delegating responsibilities, even to her Associate Wardens.
Control Dependency:
Needs to maintain control at all times, often to the detriment of flexibility.
Intellect: 4/7
Physical Power: 3/7
Speed/Agility: 2/7
Stamina/Endurance: 3/7
Energy Output: 0/7
Combat Skill: 4/7
Weaponry:
Handgun (default weapon).
Taser (carried frequently).
Lead-filled baton (used less often, but highly effective).
Powers
Demigod Physiology
Superhuman strength (up to 25 tons), speed (300–500 MPH), and endurance.
Natural immunity to nullification of powers due to magical origins.
Hunter’s Sense
Magic-enhanced stealth and sensory abilities:
Vision: Adjustable "zoom" up to 40 miles.
Hearing: Effective up to 5 miles with focus.
Smell: Covers multiple city blocks.
Tracks glowing footprints of targets when hunting.
Egyptian Magic
Latent magical abilities with potential for growth.
Currently manifests as a “magical sense” detecting hidden truths or deceit.
Hunting Mimicry
Mimics animal traits (e.g., enhanced smell like a wolf, vision like a dragonfly).
Can only mimic one trait at a time, and requires understanding of the trait.
Learned Skills
Highly Trained Combatant
Expert in brutal efficiency-focused arts: Krav Maga, Silat, and Ninjutsu.
Skilled with weapons, specializing in knives.
Genius-Level Intellect
Advanced observational and analytical skills.
Exceptional pattern recognition and rapid learning capabilities.
Polyglot
Fluent in Greek, English, Spanish, Chinese, Japanese, Standard Arabic, Korean, French, and others.
Weaknesses
Enhanced Senses
Susceptible to sensory overload (e.g., loud noises, flashing lights).
Chronic headaches and migraines.
Locked Magic
Limited ability to access full magical potential, causing energy buildup.
Mimicry Limits
Requires knowledge of traits to mimic effectively.
Restricted to one trait at a time.
Personality
Aggressive and confrontational, making teamwork difficult.
Power Metrics
Intellect: 5/7
Physical Power: 4/7
Speed/Agility: 3/7
Stamina/Endurance: 4/7
Energy Output: 2/7 (Current), 4/7 (Potential)
Combat Skill: 6/7
Gear and Utilities
Hippolyte Suit:
Features silencing, cloaking, and camouflage technology.
Full-body armor offering protection against bullets and bladed weapons.
Enhanced Sunglasses:
Mitigates intense visual input, aiding with eyesight sensitivity.
Noise-Canceling Earbuds:
Reduces auditory strain from enhanced hearing.
Weaponry
Sniper Rifle:
Military-grade, with specialized ammunition options (e.g., poison, non-lethal).
Knives:
Carries a variety of multipurpose, combat, survival, and throwing knives.
Handguns:
Standard SIG and Glock models alongside UNITY-modified firearms.
Electrified Batons/Staff:
Custom-built with adjustable electrical charge; can lock into a staff configuration.
Mobility Options
Work Motorcycle:
Non-street legal, used exclusively for missions.
Armored Sports Car:
Durable and bullet-resistant; personal favorite vehicle.
Powers
Jellyfish Physique
Squishy, liquid body absorbs impacts, making him durable against bullets and blades.
Venomous Tendrils
Manipulable tendrils containing neurotoxin causing pain, rashes, muscle aches, nausea, and allergic reactions.
Barbs with venom can be launched; limited supply.
Elasticity
Stretchable body parts; mass remains constant. Can borrow mass from water.
Swimming
Jet propulsion combined with elasticity enables fast aquatic movement.
Enhanced Sense of Smell
Detects moisture, biological scents on land; excels in detecting toxins, blood, and vibrations underwater.
Healing
Repairs damage with nutrients and liquid; extreme regeneration by reverting to a stem-cell state when critically injured.
Learned Skills
Fighting
Self-trained in combat with guidance from other Bloomers. Combines venom and tendril manipulation for effectiveness.
Weaknesses
Salt and Corrosives
Damages his membrane, causing severe pain and burns.
Heat/Drying Out
Requires moisture to function; extreme heat leads to dehydration, sluggishness, and mass loss.
Toxins
Vulnerable to toxins that infiltrate his liquid physiology; recovery is slow.
Power Metrics
Intellect: 3/7
Physical Power: 3/7
Speed/Agility: 2/7 (3/7 underwater)
Stamina/Endurance: 5/7
Energy Output: 3/7 (stingers/tendrils)
Combat Skill: 4/7
Tools of the Trade
Hydration Suit
Built-in water reservoir to maintain hydration and flush away toxins/corrosives.
Waterproof Comms
Jungle Tech-modified waterproof headset for communication.
Weaponry
Tendrils and venom (see Powers).
Mobility Options
Relies primarily on self-propulsion; excels in water environments.
Natural Attributes
Intellect (5/7): Highly strategic, capable of meticulous planning and quick thinking under pressure.
Physical Power (2/7): Lacks brute strength, relying instead on precision and skill.
Speed/Agility (2/7): Not exceptionally fast, but her movements are calculated and efficient.
Stamina/Endurance (2/7): Can push herself in critical situations but often suffers from physical crashes due to neglect of self-care.
Energy Output (2/7): Lacks supernatural or energy-based abilities.
Combat Skill (6/7): Elite-level marksman and hand-to-hand combatant, with a focus on swift, disabling techniques.
Learned Skills
Sniping and Firearms Mastery:
Exceptional precision with sniper rifles, capable of long-distance assassinations.
Proficient with conventional firearms for close to mid-range combat.
Hand-to-Hand Combat:
Focused on swift, disabling moves rather than prolonged fights.
Adept at disarming opponents and creating opportunities to escape.
Tactical Expertise:
Skilled at reconnaissance, creating contingency plans, and predicting enemy movements.
Proficient at gathering and analyzing intel to assess threats.
Stealth and Infiltration:
Expert at blending into environments and remaining undetected.
Adept at creating and using disguises when necessary.
Improvisational Problem-Solving:
Resourceful in high-pressure situations, capable of repairing equipment or creating makeshift solutions.
Weaknesses
Physical Health:
Frequently neglects sleep, nutrition, and personal well-being, leading to crashes.
Lone-Wolf Mentality:
Avoids collaboration, leaving her isolated and vulnerable in emergencies.
Emotional Vulnerability:
Deep fears regarding her son’s safety and her double life, which can affect her focus.
Tools of the Trade
Primary Weapon: Custom sniper rifle optimized for precision and power.
Backup Arsenal: Includes handguns, knives, and small explosives for versatility.
Field Kit:
Burner phones for communication.
Compact tools and minimal supplies for emergency improvisation.
Disguises and lightweight body armor.
None: Callahan is an ordinary human with no supernatural abilities, making her tenacity, intelligence, and resilience her greatest strengths.
Journalism:
Skilled in investigative reporting and crafting insightful, impactful articles.
Excellent at balancing factual reporting with subtle personal commentary.
Pattern Recognition:
Possesses a photographic memory, allowing her to recall fine details like expressions, body language, and environment.
Uses this skill to detect deception and microexpressions.
Artistic Proficiency:
Enjoys painting, especially watercolor landscapes, which she uses to fuel creativity.
Chess, Cursive, and Calligraphy:
Mastery of strategic thinking in chess, elegant penmanship, and decorative writing.
Uses these hobbies to sharpen her mind and relax during downtime.
Risk-taking Behavior:
Frequently places herself in danger to uncover the truth, often at personal risk.
Obsessiveness:
Tends to hyper-focus on her investigations, neglecting her well-being and relationships.
Physical Limitations:
Suffers from anemia, leading to fatigue and reliance on supplements.
Moderate stamina and low physical power restrict her endurance in challenging situations.
Emotional Barriers:
Struggles to accept help and delegate tasks, straining her personal and professional relationships.
Experiences mild anxiety and depression, which affect her focus and productivity.
Gear and Utilities:
Notebook, pens, voice recorder, and occasionally a camera.
Carries a bag for her essentials.
Mobility:
Primarily uses a motorcycle for daily commutes but relies on a Ford car for long-distance travel.
Intellect: 4/7
Physical Power: 2/7
Speed/Agility: 2/7
Stamina/Endurance: 3/7
Energy Output: 0/7
Combat Skill: 2/7
Powers
Qor’ok Physiology:
Enhanced strength (able to lift ~10 tons).
Durability against high-caliber weapons and explosions.
Accelerated healing factor (minor).
Superior reaction time, reflexes, and flexibility.
Dense bone structure adds weight and impact.
Longevity: Lifespan estimated at 150–200 years.
Extreme temperature tolerance.
Tactile Telekinesis:
Generates a telekinetic field up to 5 meters.
Manipulates objects, matter, and energy within the field.
Can lift objects equivalent to her physical strength.
Limited self-healing and manipulation of her own body (with caution).
Learned Skills
Super-Level Intelligence:
Expertise in coding, robotics, and chemistry.
Proficient in multiple languages, including ASL, English, Spanish, Japanese, and Latin.
Creates advanced AI-powered robots with distinct personalities.
Trained Combatant:
Skilled in physical combat and weaponry, with a preference for knives.
Employs restrained fighting tactics to avoid excessive damage.
Artistic Talent:
Plays piano, violin, and guitar.
Proficient in ballet for flexibility and relaxation.
Weaknesses
Tactile Telekinesis Limitations:
Sporadic control due to emotional triggers.
Fear of her powers leads to hesitation in using them.
Mute:
Mutilated vocal cords prevent speech.
Hearing Loss:
Relies on self-made hearing aids for moderate functionality.
Antisocial Tendencies:
Difficulty forming connections and navigating social interactions.
Intellect: 6/7
Physical Power: 4/7
Speed/Agility: 3/7
Stamina/Endurance: 4/7
Energy Output: 4/7
Combat Skill: 4/7
Gear and Utilities
Face Mask: Covers scarring; prefers humorous designs.
Dampener Bracelets: Suppresses her telekinesis for better control.
Hearing Aids: Amplify hearing; function as translators and Bluetooth earbuds.
Mini AI Robots: Small, pet-like AI companions with mild defensive capabilities.
Weaponry
Bo-Shuriken: Needle-shaped throwing knives.
Amplified Taser: High-intensity taser for non-lethal incapacitation.
Multipurpose Knife: Swiss-army-style combat knife.
Telekinetic Bracelets: Can channel her energy into controlled blasts.
Mobility Options
Adventure Motorcycle: Built for both road and rough terrain.
Powers
Greatly Enhanced Attributes:
Superhuman strength, able to lift and toss cars, bend metal, and overpower most opponents.
Incredible durability and stamina, withstanding punishing physical impacts.
Heightened Senses:
Smell: Detects scents up to 30 miles away, differentiates between people, locates food, and senses danger.
Hearing: Detects high-frequency sounds beyond human range.
Touch: Sensitive palms and soles, enabling precise tactile information and exceptional digging capability.
Sight: Enhanced sharp vision and excellent night vision.
Superhuman Stamina:
Sustains prolonged combat and strenuous activity without exhaustion.
Predatory Aura:
Instills primal fear in enemies and inspires allies with her dominating presence.
Claws:
Sharp, extendable nails capable of slicing through steel and stone.
Cloak of Hair:
Thick, durable hair resistant to physical and environmental damage, usable as a weapon or distraction in combat.
Berserker Rage:
Unleashes primal fury, dramatically enhancing strength, speed, and resilience while ignoring pain.
Learned Skills
Hand-to-Hand Combat:
Combines martial arts and primal ferocity for devastating close-quarters combat.
Survival Tactics:
Master tracker and forager with extensive wilderness navigation expertise.
Weapon Proficiency:
Skilled with heavy blades, axes, and ranged weapons, using them with precision.
Intimidation & Psychological Warfare:
Expert at unsettling opponents and breaking morale with her imposing presence.
Tactical Awareness:
Quickly assesses situations to exploit weaknesses and adapt strategies.
Weaknesses
Recklessness in Rage:
Vulnerable to traps and distractions during Berserker Rage; may harm allies.
Limited Long-Range Combat:
Less effective against distant or ranged opponents.
Power Metrics
Intellect: 4/7
Physical Power: 6/7 (7/7 in Berserker Rage)
Speed/Agility: 3/7
Stamina/Endurance: 5/7 (6/7 in Berserker Rage)
Energy Output: 0/7
Combat Skill: 5/7
Tools of the Trade
Battle Armor:
Lightweight, bear-themed, weather-resistant, and durable, providing protection without compromising mobility.
Weaponry:
Retractable Claws: Razor-sharp extensions of her physiology.
Throwing Axes: Deadly mid-range weapons with bear motifs.
Father’s Hunting Knife: Sentimental, a symbol of perseverance and family.
Mobility Options:
Occasionally uses a “Hornet” vehicle for transport.
Powers
Ant Control
Overwhelming Distractions: Create diversions using vast swarms to confuse and panic opponents.
Sabotage: Utilize ants to disable traps, destroy equipment, or infiltrate enemy ranks.
Intel Gathering: Extend sensory reach through the swarm for eavesdropping, scouting, and detecting unseen threats.
Hive Mind Intelligence
Enhanced cognition, enabling multi-layered strategic thinking and real-time adaptation.
Mastermind-level planning and decision-making with profound tactical foresight.
Bullet Ant Stingers
Embedded stingers in forearms deliver venom that causes excruciating pain, temporary paralysis, and disorientation.
Deadly close-range weapon, capable of incapacitating resilient foes.
Enhanced Attributes
Speed and Reflexes: Superhuman reaction time and adaptability.
Endurance: High stamina, maintaining effectiveness under extreme pressure.
Strength: Subtle physical enhancement suitable for intense combat situations.
Adaptive Tactics
Swarm usage for creative solutions: bridges, barriers, or decoys resembling themselves.
Versatile manipulation of environments for strategic dominance.
Hive Apex (Ultimate Ability)
Strategic Overload: Unmatched predictive abilities, calculating outcomes with precision.
Sensory Amplification: Near-omniscient awareness via the swarm’s sensory inputs.
Tactical Mastery: Coordination of multiple complex swarm tasks simultaneously.
Mental Fortitude: Resistance to mental manipulation and disruption.
Limitations: Strenuous to maintain, risking exhaustion and emotional suppression.
Learned Skills
Combat & Self-Defense
Proficient in hand-to-hand combat and weapons handling.
Emphasis on efficiency and quick incapacitation.
Leadership & Command
Expertise in motivating and organizing teams for complex missions.
Skilled in manipulation and inspiring loyalty to achieve strategic goals.
Linguistics & Cryptography
Fluent in multiple languages and adept at code-breaking.
Excellent at intelligence analysis and persuasion.
Weaknesses
Over-Reliance on Strategy
Vulnerable to unpredictable situations and chaotic environments.
Struggles with instinctual, immediate action when plans collapse.
Emotional Detachment
Difficulty forming genuine connections, risking team alienation.
Cold decisions can alienate allies or create internal conflicts.
Power Metrics
Intellect: 6/7 (7/7 with Hive Apex)
Physical Power: 3/7
Speed/Agility: 3/7
Stamina/Endurance: 4/7
Energy Output: 0/7
Combat Skill: 5/7
Tools of the Trade
Tactical Vision Glasses
Enhances visual perception with thermal, night vision, and augmented reality modes.
Linked to swarm, enabling tactical intel from the ants' perspective.
Weaponry
Ant stingers embedded in forearms, delivering venom for incapacitation.
Powers
Falcon Wings:
Kael possesses powerful, flexible wings made of flesh and feathers, enabling extended flight, sharp maneuvers, and rapid altitude changes.
Flying Ability:
Unparalleled aerial agility and speed, rivaled only by the Dragonfly. Can achieve peregrine falcon-like speeds, with dives reaching over 240 mph.
Enhanced Vision:
Vision far surpassing human limits; capable of spotting minute movements from vast distances with precision and speed.
Divebomb:
Performs high-speed dives with devastating impact and pinpoint accuracy, using gravitational acceleration for maximum force.
Skimming:
Achieves extreme velocities with laser-focused control. Enables rapid travel over vast distances but makes sharp turns difficult.
Enhanced Attributes:
Superior physical strength, agility, reflexes, and resilience, far beyond human capabilities.
Learned Skills
Aerial Combat Mastery:
Tactical flight skills for engaging enemies mid-air, blending agility, precision, and strategy.
Stealth & Infiltration:
Expert in silent navigation and reconnaissance, both on the ground and in the air.
Precision Marksmanship:
Exceptional accuracy, able to hit targets with near-perfect precision using ranged weapons or exploiting enemy vulnerabilities.
High-Speed Maneuvering:
Proficient in rapid decision-making during high-speed scenarios, allowing fluid navigation in tight or dangerous environments.
Fear of Confinement:
Suffers from psychological distress in enclosed or restrictive spaces, impairing his effectiveness.
Overconfidence in Speed:
Tends to rely excessively on speed, sometimes underestimating opponents or rushing into risky situations.
Intellect: 4/7
Physical Power: 4/7
Speed/Agility: 6/7 (7/7 Skimming)
Stamina/Endurance: 3/7
Energy Output: 0/7
Combat Skill: 4/7 (5/7 Aerial Combat)
Gear and Utilities
Kael’s Flight Suit:
Lightweight, durable, tear-resistant material designed to reduce drag and support aerial combat. Features sensors for health and flight monitoring and built-in communication systems.
Weaponry
Custom Blades:
Lightweight, high-strength alloy blades optimized for swift and precise strikes during high-speed combat.
Mobility Options
Flight:
Primary mode of travel using his wings for unparalleled speed, agility, and environmental adaptability.
Kinetic Energy Manipulation:
Absorbs and redirects kinetic energy for enhanced strength, durability, or offensive attacks. Can drain energy from sources to amplify his own abilities.
Occipital Capillary Reversal:
Enhanced visual acuity due to a surgical procedure, improving motion detection, light/color differentiation, and overall perception.
Carbide Ceramic Ossification:
Bone structure reinforced with a carbide ceramic shell, making bones virtually unbreakable while maintaining natural functionality.
Catalytic Thyroid Implant:
Embedded platinum pellet releases growth hormones, stimulating muscle and bone development for enhanced strength and durability.
Muscular Enhancement Injections:
Increases muscle density and strength while reducing recovery time, resulting in visibly stronger and more resilient musculature.
Superconducting Fibrification of Neural Dendrites:
Bioelectrical nerve transduction upgrade, tripling reflex speed, and boosting cognitive abilities, including intelligence and memory.
Regenerative Bioenhancement:
Nanotechnology-enhanced healing factor accelerates recovery from injuries, allowing rapid regeneration of tissues and resilience to damage.
Close-Quarters Combat (CQC):
Expertise in Krav Maga, Judo, and Brazilian Jiu-Jitsu for quick takedowns and neutralization in tight spaces.
Weapons Training:
Mastery of firearms, knives, and melee weapons, enhanced by the adaptability of the Service Weapon.
Mixed Martial Arts (MMA):
Combines striking and grappling techniques, leveraging size and strength for dominance in combat.
Military Tactics:
Proficient in strategies like infiltration, sabotage, and reconnaissance, with precise execution under pressure.
Stealth and Infiltration:
Exceptional ability to avoid detection and maneuver in guarded areas, honed through years of covert operations.
Engineering and Maintenance:
Skilled in the upkeep and modification of advanced tech, including his Spartan armor and the Service Weapon.
Hacking and Electronics:
Intermediate-level hacking capabilities to bypass systems and disable defenses.
Overload from Excessive Energy:
Absorbing beyond his limit causes physical strain or uncontrolled energy discharge, risking injury to himself and others.
Dependency on Kinetic Sources:
Requires kinetic energy to sustain powers. In static environments, his abilities are limited to physical and tactical skills.
Intellect: 4/7
Physical Power: 4/7 (up to 6 with kinetic enhancements)
Speed/Agility: 3/7
Stamina/Endurance: 5/7 (with armor)
Energy Output: 5/7
Combat Skill: 5/7
Spartan Armor:
Advanced exoskeleton designed to harness kinetic energy and amplify Nate’s capabilities while offering enhanced durability and mobility.
Service Weapon:
A paranatural, shape-shifting firearm bonded to Nate, capable of assuming multiple forms tailored to various combat scenarios, such as:
Grip: Standard semi-automatic pistol.
Shatter: Shotgun for close-quarters.
Spin: Submachine gun for rapid-fire.
Pierce: Sniper rifle for long-range precision.
Charge: Grenade launcher for area damage.
Surge: Sticky grenade launcher for tactical explosives.
Powers and Abilities
Charging Momentum
Generates unstoppable kinetic energy when charging.
Bulldozes through walls, vehicles, and crowds.
Most effective in open spaces for maximum speed.
Enhanced Strength
Lifts and throws vehicles and barriers.
Overpowers multiple enemies in melee combat.
Durability and Resistance
Thick boar-like hide resists blunt trauma and small-caliber bullets.
Rapid recovery from physical blows in combat.
Enhanced Senses
Acute sense of smell for tracking scents and detecting enemies.
Improved hearing for detecting subtle and distant sounds.
Endurance and Recovery
Sustains prolonged physical activity with minimal fatigue.
Faster healing from minor injuries.
Learned Skills
Construction Expertise
Identifies weak points in structures for tactical advantage.
Fortifies and repairs the Beast Bloomers' hideouts.
Mechanical Repair
Maintains and fixes heavy machinery and salvaged equipment.
Hand-to-Hand Combat
Skilled brawler using strength and instinct.
Adapts techniques to opponents in melee combat.
Musical Talent
Boosts morale with guitar playing and singing.
Rarely uses music as a tactical distraction.
Improvisation and Problem-Solving
Quick adaptation to battlefield conditions.
Innovative use of tools and resources during missions.
Weaknesses
Momentum Dependency
Requires clear paths for effective charges; vulnerable to obstructions.
Sudden interruptions leave him stunned and disoriented.
Overheating
Prone to fatigue in prolonged combat or hot environments.
Limited Range
No ranged abilities, susceptible to distance-based attacks.
Sensory Overload
Heightened senses make him vulnerable to strong smells and loud noises.
Power Metrics
Intellect: 3/7
Physical Power: 6/7
Speed/Agility: 3/7
Stamina/Endurance: 5/7
Energy Output: 3/7
Combat Skill: 2/7
Tools of the Trade
Reinforced sledgehammer for combat versatility.
Tactical vest with lightweight armor for protection.
Guitar, a symbol of his humanity and connection to his pre-Bloomer life.
Powers
Spectral Transformation:
Shifts into a ghostly form, granting intangibility, enhanced strength, and phasing through obstacles.
Spectral Smoke Manipulation:
Controls mystical mist to disorient enemies, form barriers, or restrain foes.
Dimensional Travel:
Traverses physical and spiritual planes, allowing instantaneous movement across realms.
Soul Branding:
Imprints targets with a spiritual curse via her belt sigil, draining their strength and binding them to her will.
Spirit Sense:
Detects supernatural entities, emotional states, and unseen threats, aiding in tracking and investigation.
Learned Skills
Marksmanship:
Unmatched precision and combat skill with firearms, honed through her frontier survival.
Mystical Knowledge:
Expertise in ancient rituals, spiritual artifacts, and occult languages.
Combat Strategy:
Mastery of tactical improvisation and battlefield adaptability from decades of experience.
Energy Drain:
Prolonged use of her spectral form exhausts her, requiring her to revert to mortal guise to recuperate.
Bound Duty:
Obligated to honor valid delivery requests, regardless of personal conflict or risk.
Intellect: 3/7
Physical Power: 2/7 (5/7 in spectral form)
Speed/Agility: 2/7 (4/7 with Judgment)
Stamina/Endurance: 2/7 (4/7 in spectral form)
Energy Output: 0/7 (5/7 in spectral form)
Combat Skill: 3/7
Gear and Utilities
Spectral Satchel:
Holds supernatural messages and artifacts, only accessible by her or spiritual beings.
Mystic Charms:
Talismans offering protection against various threats.
Weaponry
Revenant Shotgun:
Ethereal revolving shotgun firing ghostly energy bolts with spectral precision.
Spectral Revolvers:
Ghostly pistols with infinite spiritual ammunition.
Mobility Options
Spectral Horse, Judgment:
A blazing, ghostly steed capable of traversing any terrain or dimension with ease.
Powers
Strength:
Capable of lifting up to 2 tons under normal conditions. With extreme focus, she can manage up to 3 tons.
Speed:
Swims at speeds up to 300 mph. Can sprint at 100 mph on land but risks instability due to control challenges.
Durability:
Highly resistant to cold and capable of withstanding intense heat (up to 2000°F) for short periods. Can survive immense water pressure and resist electrical conductivity but remains vulnerable to disorienting effects from electrical shocks.
Water-Breathing:
Can extract oxygen from water and remain submerged indefinitely.
Heightened Senses:
Enhanced vision, hearing, and touch; can perceive at a higher range than most humans.
Bio-Electric Sensory Abilities:
Detects the electrical fields of living beings, particularly in water, and can orient herself using magnetic fields.
Healing Factor:
Heals significantly faster than a typical human, with water aiding the process.
Advanced Perception:
Quick response times between her senses and cognition enable her to adapt efficiently at high speeds or in chaotic environments.
Learned Skills
Navigation:
Intuitive ocean navigation using currents, tides, and magnetic fields; less effective on land.
Sailing and Boat Operation:
Proficient in piloting small boats and performing related tasks.
First Aid:
Trained in CPR and basic life-saving techniques.
Tattooing:
Self-taught in basic tattoo artistry using specialized tools.
Weaknesses
Electrical Overload:
High-voltage shocks incapacitate her and disrupt her sensory systems.
Momentum Vulnerability:
Despite her durability, strong impacts can throw her off balance or disorient her.
Hesitation to Act:
Her tendency to deliberate in high-stakes situations can delay necessary action.
Heat and Dehydration:
Prolonged heat exposure and time away from water weaken her over time.
Emotional Manipulation:
Highly protective of others, which can be exploited to control her actions.
Power Metrics
Intellect: 4/7
Physical Power: 4/7
Speed/Agility: 3/7
Stamina/Endurance: 5/7
Energy Output: 0/7
Combat Skill: 2/7
Gear and Utilities:
Custom-made swimsuit designed for hydrodynamic efficiency using shark skin-inspired materials.
Mobility Options:
Prefers swimming for long-distance travel; hitchhiking inland and avoids overt displays of speed.
Powers
Superspeed
Inherited from his father, Church possesses speed beyond most, capable of breaking the sound barrier as a child and racing sunlight as an adult. His endurance allows him to sustain this speed nearly indefinitely, only limited by extreme energy depletion.
His body is engineered to handle the stress of extreme speeds, including drag and friction, and dissipates heat effectively.
Heavyworlder Physiology
Born on a planet with 21.65x Earth's gravity, Church’s physical strength far surpasses typical standards. He can lift near 100 tons, although he is faster than he is strong compared to other Metaphytes.
Killer Zarith Physiology
A biologically optimized body for speed and strength: multi-heart circulation, advanced thermoregulation, reinforced musculature, and hyper-efficient metabolism.
His nervous system and enhanced sensory pathways allow for instant reaction and extraordinary precision in movement.
Metaphyte Physiology
Hyper-dense bones and muscle fibers capable of immense strength and durability.
Regenerative abilities for quick recovery from non-fatal injuries, immunity to most toxins, and adaptive resistance to environmental threats.
Lightning-fast reflexes and perception, amplified beyond standard Metaphyte levels due to Church's hybrid nature.
Divine Core
A unique Metaphyte organ acting as a source of immense energy. It passively enhances Church’s physical abilities and healing but cannot be fully controlled due to his amnesia.
Once controlled, it allows limited fire manipulation, superheating his body for offensive and defensive purposes.
Heat and Cold Resistance
Can endure extreme temperatures from subzero tundras to thousands of degrees due to his biological adaptations and speed-generated friction.
Learned Skills
Combat Instincts
Despite his amnesia, Church retains basic combat instincts from centuries of survival and training. He operates effectively in hand-to-hand combat but lacks mastery over refined techniques.
Sonic Shockwaves
Generates destructive kinetic force through high-speed movements, creating sonic booms or destabilizing terrain with precision.
Molecular Vibration
Can vibrate his molecules to phase through solid objects or destabilize materials, though this ability is currently limited by his memory loss.
Agility and Maneuverability
Exceptional reflexes allow sharp directional changes and evasive maneuvers, making him unpredictable in combat.
Weaknesses
Memory Loss
Church lacks full control over his advanced techniques and Divine Core due to amnesia. His combat effectiveness is diminished compared to his past self.
Lightworld Adaptation
Struggles with managing his enhanced strength and speed in lower gravity environments, causing occasional instability.
Magical Vulnerability
More susceptible to magical attacks and energy drains due to his Metaphyte heritage and partially Aether-based biology.
Sensory Overload
Hyper-sensitivity to stimuli can overwhelm his enhanced senses, impairing performance in chaotic environments.
Recklessness
Impulsive and thrill-seeking behavior can lead to strategic disadvantages or unnecessary risks.
Blood Loss
High blood circulation means even minor injuries result in rapid blood loss, amplifying the danger of critical wounds.
Intellect: 2/7
Physical Power: 6/7
Speed/Agility: 7/7
Stamina/Endurance: 5/7
Energy Output: 0/7 (2/7 if passive Divine Core abilities are used, 4/7 pre-amnesia)
Combat Skill: 3/7 (instinctual; potential 5/7 with memory restoration)
Gear
Wears simple black pants with a waist cape and a small silver hammer pendant imbued with divine craftsmanship.
Natural Weaponry
Metallic claws and teeth capable of slicing through durable materials when combined with his speed and strength.
His body serves as his only means of transportation, with speed and agility unmatched by most beings.
Powers
Tendrils: Four flexible appendages extending 7 feet, capable of lifting three times R184I's weight. Can be used for grabbing, whipping, or combat.
Enhanced Senses: Possesses advanced tracking capabilities:
Binocular vision.
Heat vision.
Echolocation.
Heartbeat detection.
Highly sensitive sense of smell.
Venom: Secretes venom from its teeth to paralyze and numb prey.
Bio Shards: Launches barbs from tendrils, traveling at arrow-like speeds. Can be venom-laced for added effects.
Enhanced Reflexes: Superhuman-level reflexes make R184I a formidable close-quarters combatant.
Locomotion: Exceptional agility, clinging to nearly any surface and reaching speeds comparable to cars.
Accelerated Reproduction: Converts biomass into eggs that hatch into full-grown instances of R184I after a short gestation period.
Hive Mind: All instances of R184I share a telepathic connection, enabling collective tracking and coordination.
Environmental Adaptation: Adjusts physiology to thrive in various environments, such as growing gills for underwater survival.
Camouflage: Microscopic scales allow blending with surroundings but do not hide body heat.
Feral Savagery: Enters a rage mode during combat, increasing physical power and speed for a short duration.
Minor Shapeshifting: Adjusts bone and muscle structure to fit into tight spaces.
Learned Skills
Instinctual Stalking: Uses natural instincts to patiently study prey, ambush efficiently, and prefer hit-and-run tactics when outnumbered.
Group Combat: Prefers attacking in numbers but adjusts to lone combat with caution.
Overwhelmed Senses:
Strong overlapping smells or rain can disrupt its sense of smell.
Concealing body heat can render prey invisible to its detection.
Camouflage Limitations: Does not conceal body heat and is visible under UV light, which can also reveal pheromone trails.
Environmental Dependency: Without biomass, R184I cannot reproduce or maintain optimal strength.
Intellect: 2/7 – Displays clever problem-solving but driven by instinct rather than intelligence.
Physical Power: 5/7, 6/7 when enraged
Speed/Agility: 4/7, 5/7 when enraged
Stamina/Endurance: 5/7 – High pain tolerance, especially when enraged.
Energy Output: 1/7 – Relies on physical and venomous attacks rather than energy-based capabilities.
Combat Skill: 2/7 – Relies on primal savagery over trained combat techniques.
Gear and Utilities: None.
Weaponry:
Natural Claws: Sharp and durable, designed for tearing through flesh.
Hooked Teeth: Effective for gripping and ripping prey.
Mobility Options:
Gliding: Uses patagium for controlled descents, similar to a flying squirrel.
Running: Reaches speeds faster than a cheetah for quick pursuits or escapes.
Powers
Electrokinesis:
Can manipulate electricity to discharge blasts, shoot bolts, electrify objects, or even control currents in devices.
Absorption:
Absorbs electricity and thermal energy endlessly, increasing strength, speed, and size.
Regeneration:
Quickly restores his form using absorbed energy, with faster regeneration when feeding on electricity or heat.
Flight:
Capable of flying and levitating at speeds over 700 mph.
Electromorphosis:
Morphs into a stream of electricity to travel at lightning speed or through power lines and devices.
EMP:
Generates static fields that disrupt nearby technology, scalable based on his energy reserves.
Communication:
Speaks through devices like radios or phones via his electrical field.
Electricity and Heat Immunity:
Immune to electricity and heat attacks, which only empower him further.
Empowerment:
Converts excess energy into enhanced strength, speed, and size. Fully energized, he can lift buildings, withstand devastating attacks, and grow to skyscraper heights.
Learned Skills
Speech:
Speaks in static-like electrical sounds but understands and mimics simple English words like “food,” “good,” and “bad.”
"Hacking":
Intuitively disrupts or reroutes electrical currents to manipulate technology, though not technically skilled in hacking.
Energy Drain:
Requires immense energy to maintain larger or more powerful forms, rapidly losing energy when not actively replenished.
Water Vulnerability:
Severely harmed by water, which causes short-circuiting.
Energy Overexertion:
Draining devices or excessive power use depletes his life force, leaving him weakened and starving.
Electromagnetic Interference:
Can disrupt his form and render him unstable.
Extreme Cold:
Slows energy flow, reducing power output and leaving him sluggish.
Intellect: 1/7 – Instinctive but not intellectually advanced.
Physical Power: 2/7 (7/7 when fully energized) – Dependent on energy levels.
Speed/Agility: 4/7 (6/7 as electricity) – Fast and nimble, with enhanced speeds as an electrical stream.
Stamina/Endurance: 4/7 (6/7 when fully energized) – Resilient, but energy-dependent.
Energy Output: 4/7 – Capable of significant electrical discharges and EMPs.
Combat Skill: 1/7 – Relies on instinct and raw energy rather than skill.
Mobility Options:
Flying or traveling as a stream of electricity through power lines.