Leader(s): Lycus Grey (Sheriff), Goldilocks (Mayor)
Base of Operations: Fabletown
Alignment: Neutral
Purpose: To avoid detection and live peaceful lives
Fabletown is a secretive, self-governed community of fairy tale characters (Fables) who fled an ancient curse that rendered their homelands uninhabitable. Now residing in a hidden neighborhood within a major city, Fabletown operates in the shadow of the mundane world, blending in amongst the humans. Governed by a mayor and sheriff, the faction is dedicated to preserving the secrecy of their existence and enforcing the rules that allow Fables to live undetected. Fabletown’s influence extends across supernatural and mundane circles, serving as a hub of power and diplomacy for exiled magical beings.
Sheriff: Lycus Grey (The Big Bad Wolf)
Mayor: Goldilocks
Fabletown wields a unique arsenal of resources, including enchanted artifacts stored in the Business Office Sanctuary, a magical Book of Fables detailing the histories of its members, and access to witches capable of performing potent spells.
The "Pasture," a secluded area for non-human Fables, ensures those unable to blend in with humans are safe and cared for. Despite their small numbers, Fabletown leverages its collective magic, knowledge, and resourcefulness to defend itself.
Some of its other most vital resources include:
Repurposed Mortal Technology: Enhanced with magic, items like enchanted surveillance drones and electronics keep the faction safe.
Relics of Power: Ancient heirlooms with destructive potential, guarded in vaults deep beneath the city.
Knowledge Networks: Fabletown excels in gathering intelligence, blending folklore expertise with the modern age.
Allies:
None
Rivals:
The Broken Chain: A faction of rogue Fables who want to overthrow the council and expose their existence to the world.
The Hunters: Mundane operatives with knowledge of their existence, seeking to exploit or destroy them.
(Add any fun or additional facts about the faction.)