Powers
Outsider Physiology: A unique adaptation to his time in the alternate plane.
Gyrokinesis:
Manipulates personal gravitational field.
Abilities include flight, enhanced strength, increased durability, levitation, and wall-walking.
Enhanced Tactile Sensation:
Detects subtle air disturbances (e.g., insect movements, blinking).
Useful for evading attacks but requires active effort.
Wormhole Creation:
Can traverse space and time via portals.
Extremely draining and limited in use; risky over long distances.
Learned Skills
Pedagogy: Proficient in teaching and mentoring.
History: Specializes in art and cultural history.
Artistic Ability: Skilled in drawing and creative expression.
Weaknesses
Burnout:
High stamina drain; powers are physically exhausting.
While durable, his human limits mean prolonged combat is unsustainable.
Concentration:
Requires focus for gravity manipulation.
Susceptible to psychic interference or conditions like asthma.
Intellect: 3/7
Physical Power: 6/7
Speed/Agility: 3/7
Stamina/Endurance: 4/7 (with stamina alone at 2/7)
Energy Output: 2/7
Combat Skill: 2/7
Powers
Organic Shapeshifting: Transform body parts into weapons (claws, blades, whips), armor, animalistic features (wings, gills), or enhanced senses. Limited by biomass, imagination, and energy reserves.
Enhanced Physique: Resistance to small arms fire (up to 7.62 caliber), 25-ton lifting capacity, and speeds up to 90 mph.
Telescopic Vision: Adjust vision to see up to 3.2 kilometers (2 miles) away.
Regeneration: Heals minor injuries in seconds, major injuries within a week, and regrows limbs in a month. Slowed by fire or acid.
Learned Skills
Martial Arts Combatant: Expertise in Boxing, Brazilian Jiu-Jitsu, Judo, and Muay Thai.
Firearms Expert: Skilled marksman and adept with small firearms.
Medical Practitioner: Advanced paramedic-level knowledge of medical procedures.
Sewing: Proficient in repairing and creating clothing, influenced by suturing skills.
Weaknesses
High Caloric Needs: Requires significant food intake to sustain powers.
Fire and Acid: Temporarily halts regeneration.
Decapitation: Fatal weakness; regeneration cannot restore head injuries.
Pain Sensitivity: Healing major injuries is extremely painful.
Tools of the Trade
Gryphon’s Armor: Bio-organic superhero suit with blue feathers, golden scales, and white wings. Provides lightweight protection and blends aesthetics with functionality.
Raptor-Lion Claws: Retractable claws capable of cutting through flesh and light armor.
Gryphon Wings: Enables flight up to Mach 1 (700 mph) and doubles as shields or tools for disorienting opponents with wind.
Power Metrics (1–7)
Intellect: 3
Physical Power: 5
Speed/Agility: 4
Stamina/Endurance: 4
Energy Output: 1
Combat Skill: 4
Heat Absorption and Manipulation:
Energy Absorption: Absorbs heat to lower temperatures in surroundings or objects.
Cryokinesis Synergy: Mimics freezing effects by extracting heat.
Heat Manipulation: Creates fireballs, beams, or melts obstacles.
Shield Creation: Forms heat shields to block attacks.
Thermal Energy Redirection: Converts heat into precise or broad energy attacks.
Combustion Generation: Ignites flames or flammable materials.
Self-Propelled Flight: Uses heat as propulsion for movement.
Molecular Acceleration: Causes objects to combust or explode by vibrating molecules.
Explosive Energy Release: Releases heat in a destructive burst.
Healing Factor Boost: Accelerates healing using energy.
Supercharged Strength: Temporarily enhances strength and durability.
Thermal Vision: Detects heat signatures.
Environmental Temperature Manipulation: Creates localized heatwaves or cold zones.
Plasma Generation: Converts heat into high-energy plasma for attacks.
Passive Abilities:
Heat Resistance: Immunity to heat and fire-based attacks.
Thermal Homeostasis: Maintains body temperature in extreme environments.
Fireproof Physiology: Impervious to fire and explosions.
Energy Storage: Acts as a reservoir for absorbed heat.
Enhanced Reflexes: Faster reaction times due to heat-enhanced nervous system.
Thermal Adaptation: Thrives in extreme temperature zones.
Parkour: Agile navigation in urban settings.
Acrobatics: Skilled in flips and movements for evasion.
Basic Hand-to-Hand Combat: Boxing fundamentals for offense and defense.
Driving: Proficient in vehicle operation.
Overload Risk: Absorbing excessive energy causes physical strain or potential explosions.
Uncontrolled Discharge: Energy releases unpredictably under stress.
Energy Drain: Absorbing heat can cause fatigue if overused.
Limited Absorption Range: Only absorbs energy from nearby or direct-contact sources.
Absorption Inefficiency: Significant energy loss during absorption.
Energy-Based Vulnerability: Advanced energy attacks can destabilize him.
Mental Toll: Psychological strain from absorbing chaotic energy.
Vulnerability During Absorption: Susceptible to attacks while focusing on energy intake.
Intellect: 4
Physical Power: 3
Speed/Agility: 3
Stamina/Endurance: 4
Energy Output: 3
Combat Skill: 2
Nobody Suit: Basic outfit for anonymity.
Burner Cell Phone & Earpiece: Communication tools.
First Aid Kit & Swiss-Army Knife: For emergencies.
Pepper Spray & Zip-Ties: For self-defense and restraining enemies.
Powers
Solar Manipulation:
Generates light beams, heat blasts, and energy shields.
Absorbs sunlight to enhance strength, stamina, and heal minor injuries.
Capable of short bursts of energy explosions with disintegration potential.
Learned Skills
Martial Arts: Trained in agility-based self-defense techniques.
Public Speaking: Skilled at inspiring and rallying others due to media experience.
Acrobatics: Stunt work and athletic training enhance agility in combat and rescues.
Weaknesses
Power Drain: Reduced effectiveness and physical exhaustion in low-sunlight conditions.
Glare Blindness: Risk of temporary blindness to herself and allies from excessive light output.
Power Metrics (1–7 scale)
Intellect: 3/7
Physical Power: 3/7
Speed/Agility: 3/7
Stamina/Endurance: 3/7
Energy Output: 5/7
Combat Skill: 4/7
Tools of the Trade
Costume: Futuristic white/green suit with glowing solar-energy channels and reinforced panels.
Holographic Interface: Built into cuffs for communication and tactical analysis.
Mobility: Custom electric motorcycle with hidden gear compartments.
Powers
Dragonfly Wings
High-speed flight with precise maneuverability.
Allows hit-and-run attacks and momentum-powered strikes.
Flying Ability
Can hover, rotate wings independently, and fly in any direction.
Compound Vision
Enhanced vision over long distances and tracking movements.
Perception of fast-moving objects like bullets.
Weakness: Poor performance in low-light conditions.
Enhanced Attributes
Increased strength, agility, reflexes, and toughness.
Exoskeleton
Tough outer coating protects against high-speed collisions.
Mighty Bite
Powerful jaws capable of biting through metal and concrete.
Learned Skills
Split-Second Calculations
Crucial for navigating at high speeds.
Iron Stomach
Can stomach inedible substances if needed.
Weaknesses
Herb Sensitivity
Lavender, rosemary, and mint cause migraines or nosebleeds.
Vulnerability to Water
Hindered in heavy rain or aquatic environments.
Fragile Wings
Wings are delicate and prone to damage, disabling flight.
Gear and Utilities
Goggles
Protects eyes and enhances compound vision during flight.
Flight Suit
Aerodynamic, tear-resistant, and reinforced for agility.
Hidden tracker monitored by teammate Avery.
Exoskeleton as Weaponry
Reinforced areas on fists, elbows, knees, and head.
Weaponized Speed
Momentum used for powerful strikes.
Mobility
Flight speed: Up to Mach 10 under extreme conditions.
Power Metrics (1–7 Scale)
Intellect: 3
Physical Power: 4
Speed/Agility: 5 (Drops to 3-4 when hindered)
Stamina/Endurance: 4
Energy Output: 0
Combat Skill: 3
Powers
Pyrokinesis
Creation and control of fire.
Adjustable intensity and spread speed.
Limited by moisture on her skin.
Light Manipulation
Generates and bends light.
Stores sunlight to “charge” abilities.
Can emit light from dim to blinding brightness.
Superspeed
Capable of rapid movement.
Requires careful deceleration to avoid physical harm.
Learned Skills
Baking
Proficient in baking, often experiments with recipes.
Ballet
Years of practice enhance her agility, balance, and flexibility.
First Aid
Knowledgeable in basic first aid and stitching minor wounds.
Weaknesses
Pyrokinesis
High calorie burn; prone to malnutrition.
Risk of overheating and oxygen depletion.
Requires cooling measures for body regulation.
Light Manipulation
Relies on Vitamin D absorption.
Risks eye strain and damage from brightness.
Weak in darkness or at night.
Superspeed
Causes muscle strain and skin blistering.
High calorie consumption.
Needs gradual slowing to avoid internal injuries.
Combat Limitations
Dependent on hit-and-run tactics.
Inexperience in formal fighting; relies on instinct and observation.
Struggles in team dynamics due to self-confidence and temper issues.
Gear and Utilities
Costume: Fire-resistant full-body suit with cooling features and steam venting.
Mask: Domino mask with built-in goggles for speed and brightness protection.
Tool Belt: Carries small items like gum, bobby pins, and rope.
Weaponry: Small knife hidden in her shoes for emergencies.
Power Metrics
Intellect: 3/7
Physical Power: 4/7
Speed/Agility: 5/7
Stamina/Endurance: 5/7
Energy Output: 4/7
Combat Skill: 3/7
Powers
Alien Symbiosis
Bond with Klyte enables energy generation and stabilization.
Can manifest specialized armor modes for combat and environmental adaptation.
Armor Modes
Base Mode: Enhanced strength, reflexes, and agility. Default state.
Strength Mode: Amplified power and defense, reduced agility.
Camouflage Mode: Blends into surroundings or recreates any attire.
Scuba Mode: Underwater adaptability, durability, and speed.
Speed Mode: Supersonic speed and reflexes.
Flight Mode: High-speed flight, atmospheric re-entry protection.
Bulwark Mode: Sturdy armor for high damage output and defense.
Titan Mode: Enlarges size, molecular-cutting blades.
Blaster Mode: High-powered blasters and space resistance.
Telepathic Bond
Instant communication with Klyte, synchronized battle strategies.
Manifestation
Klyte can manifest a semi-physical form for interaction and observation.
Learned Skills
Tactical Thinking
Quick decision-making and leadership in high-stress combat scenarios.
Multilingual Understanding
Fluent in Spanish, French, Mandarin, and alien dialects through Klyte.
Weaknesses
Dependency on Klyte
Unstable Dynamo energy requires constant stabilization by Klyte.
Separation risks violent surges and catastrophic explosions.
Energy Beacon
Emits a detectable energy signature, attracting alien threats.
Power Metrics
Intellect: 4/7
Physical Power: 4/7 (6/7 in Strength Mode)
Speed/Agility: 3/7 (5/7 in Speed Mode, 4/7 in Flight Mode)
Stamina/Endurance: 3/7 (6/7 in Bulwark Mode)
Energy Output: 5/7 (6/7 in Blaster Mode)
Combat Skill: 4/7
Tools of the Trade
Gear and Utilities: Built into the armor for any situation.
Weaponry: Fully integrated into the armor modes.
Mobility Options: Adaptable to air, land, and sea.
Powers
Neo-Energy Absorption Physiology:
Generates and utilizes Neo-Energy, a 100% efficiency energy type.
Enhanced strength, speed, durability, senses, and slowed aging.
Capable of flight at high speeds.
Energy Absorption and Conversion:
Absorbs various energy forms, converting them to Neo-Energy.
Variable absorption rates; excessive intake risks overload.
Energy Release, Projection, and Manipulation:
Projects energy as blasts, bombs, or other attacks.
Repurposes energy for healing, reconstruction, or destructive purposes.
Learned Skills
Quick Learner: Adapting to the world, though knowledge gaps remain due to limited experience.
Krav Maga: Competent but still developing combat training.
Human Battery: Powers devices, though requires precise regulation to avoid overcharging.
Weaknesses
Nuclear Energy: Severely weakens and bypasses durability.
Energy Dampeners: Reduces strength and effectiveness, with varying severity.
Instability: Powers can unpredictably fluctuate, causing uncontrolled surges or dampening.
Power Metrics
Intellect: 2/7
Physical Power: 6/7 (7/7 when energy-boosted)
Speed/Agility: 6/7
Stamina/Endurance: 6/7 (7/7 when energy-boosted)
Energy Output: 5/7
Combat Skill: 3/7
Gear and Utilities
Supersuit: Durable but not fully resistant to energy powers; prone to damage.
Bike: A cherished red bicycle.
Flight: Supersonic capabilities.
Superhuman Physiology (Alien Biology and Magic Enhancement):
Superhuman Strength:
Smash through steel, lift tanks, and leap great heights.
Highly Superhuman Endurance:
Withstands tank shells, energy blasts, and great falls.
Superhuman Speed:
Faster than a cheetah, max speed near sound barrier under optimal conditions.
Superhuman Senses:
High-speed analysis and threat detection; sensitive to specific sound frequencies.
Combat Proficiency:
Warhammer Mastery:
Effortlessly crush armor, skulls, and magical defenses.
Unarmed Combat:
Alien martial arts akin to Muay Thai, Sambo, and Jiu-Jitsu, optimized for her physiology.
Precise strikes to disrupt magic casting.
Tactical Adaptability:
Skilled in identifying and exploiting enemy weaknesses in real-time.
Vulnerability to Magic:
Unable to physically withstand or counteract magical attacks.
Relies on interrupting opponents' spellcasting.
Cultural Disorientation:
Unfamiliar with Earth's social norms, history, and languages.
Struggles to adapt to modern technology and customs.
Gear:
Left Arm Armor:
Limited protection against magic.
Clothing:
Non-magical, worn beneath armor.
Weaponry:
Hammer of Eternum:
Indestructible, dispels magical seals/barriers, autonomous combat capability.
Returns to Kione when thrown.
Mobility Options:
Rooftop leaps, running; no vehicles or licenses on Earth.
Intellect: 2/7
Physical Power: 5/7
Speed/Agility: 3/7
Stamina/Endurance: 5/7
Energy Output: 1/7
Combat Skill: 6/7
Abilities and Skills
Powers
Enhanced Condition:
Greatly enhanced strength, speed, stamina, durability, and agility.
Mechanaergokinesis:
Harnesses energy from movement to:
Generate concussive force blasts.
Enhance strength.
Propel himself in leaps.
Tail:
Functions as an additional limb, with strength equal to one of his arms.
Back of Foot Digits:
Additional digits on the back of his feet improve balance.
Learned Skills
Physics:
Applies his physics expertise strategically during combat.
Weaknesses
The Cold:
Severely impacts his capabilities.
Shard Dependency:
Removal of the shard embedded in his chest results in death.
Restraining:
Physical restraint renders him powerless.
Power Metrics
Intellect: 4/7
Physical Power: 4/7
Speed/Agility: 3/7
Stamina/Endurance: 4/7
Energy Output: 2/7
Combat Skill: 2/7
Powers
Celestian Physiology
Superhuman strength, speed, durability, and agility.
Immortality, flight, enhanced senses, and natural combat instincts.
Immunity to non-godly toxins.
Energy Manipulation
Energy projection ranging from light to radioactive energies.
Minor energy absorption.
Can manifest energy blasts from hands, eyes, or body.
Matter Transfiguration
Alters his molecular structure to adapt his appearance and abilities (self-limited).
Bestowment of Hope
Grants others enhanced capabilities or inspires hope, with potential physical or mental empowerment.
Conceptual Immortality
As the God of Hope, he can reform after death unless permanently extinguished by specific means.
Super Regeneration
Rapid healing of severe injuries, including organs, limbs, and sensory features.
Major Empathy
Senses hope or despair across vast distances, though not fully realized.
Vulnerable to large-scale emotional suffering.
Despair Mode (Locked)
More brutal, versatile alter ego with destructive capabilities.
Abilities
Higher Mental Capacity
Utilizes 70% of his brain for heightened reasoning and subconscious limitations to control his power.
Omnilingual
Speaks and understands all languages, with selective communication.
Skilled Combatant
Proficient in multiple fighting styles, with mastery in two.
Excels in weapon-based combat despite lacking current armaments.
Weaknesses
Mental Limitations
Self-imposed restrictions to avoid collateral damage.
Major Empathy
Overwhelmed by intense collective despair or agony.
Despair Mode Risks
While not evil, Despair is a destructive and uncontrollable counterpart.
Altruistic Nature
Prioritizes saving others over engaging in combat, which can be exploited.
Power Grid
Base Stats
Intelligence: 4/7
Strength: 7/7
Speed: 6/7 (Flight: 7/7)
Durability: 7/7
Energy Projection: 5/7
Fighting Skill: 4/7
Without Limiters
Intelligence: 4/7
Strength: 7/7
Speed: 7/7
Durability: 7/7
Energy Projection: 6/7
Fighting Skill: 5/7
Powers
Enhanced Physical Attributes: Superhuman strength, stamina, and agility derived from lion-like traits.
Enhanced Smell: Acute sense of smell, though more of a hindrance in urban environments.
Sonic Resonator: Chest-based organ allows the emission of a short-range, destructive sonic blast.
Regenerative Healing Factor: Accelerated healing, though nullified by gold.
Natural Weaponry: Retractable claws and sharp teeth suited for combat.
Learned Skills
Combat: Proficient in Muay Thai.
Survival Skills: Stalking, hunting, trapping, and wilderness survival.
Domestic Skills: Basic cooking and sewing.
Weaknesses
Gold Allergy: Causes severe burns, bypasses defenses, and halts regeneration.
Enhanced Smell in Urban Areas: Overwhelmed by unpleasant city odors.
Feral Instincts: Prone to berserk episodes under emotional stress.
Mental Stress: Struggles with paranoia and anthropophobia, fueling her feral side.
Power Metrics (Scale: 1–7)
Intellect: 2/7
Physical Power: 4/7
Speed/Agility: 4/7
Stamina/Endurance: 4/7
Energy Output: 3/7
Combat Skill: 4/7
Tools of the Trade
Gear: None; prefers off-the-shelf clothing, primarily men's styles for practicality.
Weaponry: Relies on natural abilities; fights unarmed.
Mobility: Runs on foot; no vehicle or license.
Powers
Ghost Strike: Empowered strikes with spectral energy that harm ghosts and magical beings, drawing energy from the Azure Temple.
Spectral Blast: Shoots bolts of energy from the Staff of Ancients; effective against both physical and spectral targets, mimicking fire or electricity.
Spectral Shield: Creates a temporary energy shield to block physical and spectral attacks, consuming significant energy.
Astral Sight: Reveals the Astral Plane overlay, exposing magical or spectral influences. Creatures seen this way recognize her presence.
Astral Projection: Allows her to enter the Astral Plane, leaving her body vulnerable but enabling enhanced powers and flight.
Spectral Voice: Communicates universally with ghosts and spirit-bound magical creatures.
Learned Skills
Martial Arts Mastery: A century of Astral training under 10 martial arts masters; adept in kung fu, jujitsu, and staff combat.
Athleticism + Climbing: Expert in stealth, parkour, climbing, and agility, achieving the pinnacle of human dexterity.
Police Training: Skilled in subduing suspects, marksmanship, and police procedure; proficient in detective work.
Weaknesses
Secret Identity: Balancing her role as a CPD detective with her Ghost Striker duties strains her professional and personal life.
Mostly Human: Despite her powers and training, she remains vulnerable to injuries like any mortal without her shield.
Finite Energy: Reliant on the energy of the Azure Temple, which can be depleted with overuse.
Power Metrics
Intellect: 3/7
Physical Power: 2/7 (enhanced with spiritual energy when needed)
Speed/Agility: 2/7 (peak human capability)
Stamina/Endurance: 2/7 (peak human capability)
Energy Output: 3/7 (potential for 4/7 during high energy use)
Combat Skill: 6/7 (trained by martial arts masters for 100 years)
Gear and Utilities
Staff of Ancients: Durable magical staff bonded to her amulet; projects energy blasts, shields, and transforms into her costume.
Grapple Launcher: High-tensile grappling hook for rooftop mobility.
Standard Issue Handgun: CPD-issued Smith and Wesson .40 caliber handgun.
Police Equipment: Requisitioned resources (kevlar, weapons, bugging devices) through her detective role.
Mobility Options
Parkour: Exceptional agility for stealth and mobility, enhanced by her grapple launcher.
Vehicles:
Dodge Charger (police vehicle)
Chevrolet Equinox (personal car)
Powers
Psychic Edges:
Can enhance any edged weapon with psychic energy, allowing it to cut through any material or inflict psychic damage. The effectiveness depends on the weapon's length and her concentration.
Kinetic Learning:
Can instantly learn and replicate movements by observing others. Mastery still requires physical training.
Psy Potential:
As a developing psychic, Eight has the ability to enhance weapon edges and wound minds. Her powers are expected to grow with age and experience.
Learned Skills
Martial Arts:
Wing Chun: 7th Grade
Aikido: 2nd Kyu
Blade Mastery:
Trained extensively in various bladed weapons, with a preference for short swords like the wakizashi.
Survival Skills:
Can read and write English, navigate urban and wilderness maps.
Weaknesses
Jelly Phobia:
Extreme fear of jelly-like substances due to trauma from Blaubs.
Physical Limitations:
Knowing a movement doesn’t mean her body can execute it without harm. Overexertion risks muscle injuries.
Power Metrics
Intellect: 3/7
Physical Power: 3/7
Speed/Agility: 4/7
Stamina/Endurance: 3/7
Energy Control: 5/7
Combat Skill: 5/7
Tools of the Trade
Gear and Utilities:
Military belt bag with a survival kit and water ration
Twine for rappelling
Weaponry:
5 throwing blades (belt and legs)
1 wakizashi (back)
2 throwing daggers (arms under uniform)
Powers
Hypnotic Eyes and Voice
Innate divine talent enhanced by therapeutic hypnosis training.
Can entrance and influence others, aiding in both therapy and control.
Snake Body
Lower half of her body transforms into a 7-foot-long constrictor tail, granting immense constrictive strength.
Sanskrit Magic
Ability to inscribe spells and blessings in Sanskrit for various effects.
Examples include purifying minor curses, enhancing allure, or creating glowing henna designs.
Can cast minor curses (e.g., temporary forgetfulness or self-deprecating behaviors).
Learned Skills
Psychology Mastery
Studied at Harvard, specializing in behavioral studies.
Hypnotherapist Certification
Formal training in therapeutic hypnosis.
Autodidact Performer
Self-taught stage hypnotist with exceptional talent and creativity.
Weaknesses
Susceptible to Cold
Cold temperatures weaken her and can cause unconsciousness in snake form.
Limited Divinity
Her semi-divine status leaves her vulnerable compared to full deities.
Her divine enhancements are focused on intellect and hypnosis rather than physical resilience.
Restricted Movement
Fast and agile torso movements but slow full-body mobility in snake form.
Combat Inexperience
Limited knowledge of physical combat despite possessing enhanced strength.
Power Metrics
Intellect: 5/7
Physical Power: 3/7
Speed/Agility: 3/7
Stamina/Endurance: 2/7
Magic: 3/7
Combat Skill: 1/7
Tools of the Trade
Gear and Utilities
Books stolen from her father's library, including notes on Nagas and Sanskrit spells.
A personal journal for curse creation and Sanskrit practice.
Special papers reserved for inscribing functional curses and blessings.
Weaponry
Relies on her magic, hypnosis, and natural abilities for defense.
Mobility
Limited due to her size in snake form; unsuitable for conventional vehicles.
Fun Facts
Transformation Mystery
Previously had black hair, brown eyes, and human legs, making her unrecognizable to most from her past.
Tail Length and Strength
Her constrictor tail reaches 7 feet in length and exhibits immense power.
Powers
Zombie Physiology:
Undead with no heartbeat, blood pressure, or pulse.
Enhanced endurance, strength, and resistance to pain.
Can reattach limbs and regenerate wounds, but only to his base "zombie" state.
Daytime Powers:
Intellect: Genius-level intelligence; excels in strategy and problem-solving.
Frost Touch: Can freeze organic and inorganic objects on contact; lethal potential.
Durability: Enhanced dermal frost armor makes him highly resistant to damage.
Moisture Absorption: Draws cold and moisture to maintain frost core stability.
Strength: Lifts up to three times his body weight.
Nighttime Powers:
Strength: Superhuman strength; capable of flipping armored vehicles.
Regeneration: Rapid healing; wounds heal significantly faster at night.
Speed/Stamina: Beyond peak human limits with tireless pursuit abilities.
Ferocity: Operates with animalistic aggression, focusing on overwhelming foes.
Learned Skills
Medical Expertise:
Specialized in oncology and emergency medicine with decades of practice.
Exceptional knowledge of human anatomy and medical sciences.
Linguistics:
Fluent in Dutch, English, Frisian, French, German, some Chinese, and Yiddish.
Combat and Tactical Skills:
Trained in military tactics and proficient in firearms and hand-to-hand combat.
Weaknesses
Necromantic Vulnerability: Powers of necromancy are highly effective against him.
Day/Night Dichotomy:
Intellect diminishes significantly at night.
Frost core overheating during the day weakens abilities.
PTSD: Emotional and psychological struggles that impact performance.
Power Metrics
Intellect: 5/7 (Day), 2/7 (Night)
Physical Power: 3/7 (Day), 5/7 (Night)
Speed/Agility: 1/7 (Day), 3/7 (Night)
Stamina/Endurance: 4/7 (Day), 3/7 (Night)
Energy Output: 3/7 (Day), 2/7 (Night)
Combat Skill: 3/7 (Day), 2/7 (Night)
Tools and Utilities
Gear:
Smelling salts, Tylenol, basic medical supplies.
Outdated cell phone he barely knows how to use.
Mobility:
Regular commercial vehicle.
Powers
Massive Wings
Flexible and durable 6ft wingspan per side; used for flight, offense, and defense.
Flight: Capable of carrying heavy loads (up to two grown men), reaching speeds of 200mph with proper air current use.
Defense: Can form protective domes or shields; wings are resistant to gunfire but not bulletproof.
Regeneration: Wings self-repair over days or weeks, depending on the severity of damage.
Strength/Durability
Low-level superhuman strength, lifting up to 10 tons.
Moderate durability, able to endure some punishment but not invulnerable.
Enhanced Eyesight
Can focus on faraway objects and track trajectories with incredible precision.
Air Sense
Acute sensitivity to air currents and weather changes, enhancing flight control and navigation.
Learned Skills
Combat
Proficient in hand-to-hand combat and stage combat techniques.
Utilizes her wings effectively as weapons in combat situations.
Social Charm and Celebrity Management
Skilled at navigating social interactions, maintaining charm, and managing public appearances due to her modeling and acting career.
Weaknesses
Celebrity Status
Well-known public figure; difficult to maintain anonymity, and her presence often attracts attention, both good and bad.
Addiction
Recovering alcoholic; struggles with temptation and is vulnerable to mental compulsion or psychic attacks.
Mostly Human
Despite enhanced traits, her wings and body are still vulnerable to physical harm. Damage to her wings significantly impacts her abilities and confidence.
Power Metrics
Intellect: 2/7
Physical Power: 4/7
Speed/Agility: 2/7 (Ground), 3/7 (Flight)
Stamina/Endurance: 3/7 (Self), 4/7 (Wings)
Energy Output: 1/7
Combat Skill: 3/7
Gear and Weaponry
Gear
Comms earpiece for situational updates.
Grappling cord for securing objects or navigating without flight.
Smartphone for documentation and communication.
Weaponry
Shortsword: Non-lethal melee weapon for tougher opponents or durable threats like robots.
Mini Chakrams: Set of 5 blunt projectiles for ranged disarming or distraction.
Mobility Options
Primarily flies; uses a black SUV or limousine for transport when grounded.
Powers
Shrinking & Growing: Can shrink down to 8 inches or grow to her regular size at will. This ability can extend to others for specific circumstances, like entering her tree.
Pixie Dust: Generates pixie dust from her magical tree. The replenishment process requires a sapphire, a mother goose feather, and gold flakes, taking a full day to complete.
Flight: Capable of flight with her delicate wings, which are highly fragile and prone to damage.
Glimmer: Creates illusions to alter or obscure the appearance of objects (non-living only). Functions as a mental trick rather than physical transformation.
Animal Communication: Can communicate with mammals, birds, and reptiles as if they were speaking her language. Minor sway over insects.
Learned Skills
Engineering: Skilled in crafting, repairing, and improving devices. Enjoys creating new contraptions from scrap materials.
Organization: Highly meticulous, thriving on maintaining notes, journals, and orderly environments. Her chaotic organization is functional and effective.
Pacifism: Refuses violence, limiting her ability to handle conflicts directly.
Fragile Wings: Cold weather and sharp movements can tear her delicate wings, requiring months to heal.
Avoidance & Temper: Avoids confrontation but has bursts of uncontrollable temper, making communication difficult.
Overwork: Neglects self-care, leading to exhaustion and stress.
Optimistic Naivety: Believes everyone has redeeming qualities, even clear villains.
Water Vulnerability: Cannot fly when wet; rain is especially problematic.
Intellect: 5/7 – Highly inventive and resourceful.
Physical Power: 1/7 – Lacks physical strength.
Speed/Agility: 2/7 (4 flying) – Moderate agility, with greater speed while airborne.
Stamina/Endurance: 2/7 – Low endurance due to reliance on pixie dust and fragility.
Energy Output: 3/7 – Average magical capabilities.
Combat Skill: 2/7 – Minimal combat ability due to pacifist nature.
Gear and Utilities: Carries a purse filled with essentials, including emergency pixie dust.
Weaponry: None.
Mobility Options: Flight, walking, and assistance from pixie dust.
Powers
Elastic Body/Bodily Transmutation:
Can stretch body parts up to 25 feet and transmute limbs into tools or weapons, such as blades, mallets, ropes, or a slingshot.
Resistant to blunt-force attacks and can harden his body to steel-like toughness.
Highly versatile in melee and ranged combat, with precision for piercing attacks or crowd control using large swings.
Gray Chaos (PEM):
Generates and manipulates white-gray plasmic energy resembling flames.
Primarily used internally to enhance attack power, add explosive force, or heat transmuted tools for increased damage.
At higher levels, visibly coats his arms and legs with this energy for maximum impact.
Learned Skills
Super Drill:
Transmutes an arm into a drill, charges it with Gray Chaos energy, and launches it at opponents for significant grinding damage to up to two targets at once.
Cold Vulnerability: Freezing or extreme cold disables elasticity and stretching, rendering him immobile and unable to use powers effectively.
Heat Sensitivity: Prolonged exposure to fire destabilizes his body, making it too heavy and uncontrollable, forcing him to stop fighting.
Susceptible to Piercing Attacks: Slashing and piercing attacks bypass his blunt-force resistance, causing significant and slow-healing damage.
Intellect: 3/7
Physical Power: 4/7
Speed/Agility: 3/7
Stamina/Endurance: 5/7
Energy Output: 5/7
Combat Skill: 3/7
Gear and Utilities: None.
Weaponry: None – relies entirely on his powers for combat.
Mobility Options:
Skateboard scavenged from the streets for basic transportation.
Powers
Merfolk Physiology:
Enhanced strength and resilience with dense musculature and reinforced bones, allowing him to endure deep-sea pressure and deliver strikes capable of breaking steel.
Webbed hands and feet, retractable caudal fins, and gill-like adaptations provide exceptional underwater speed, agility, and indefinite underwater breathing.
Terrestrial capabilities include full lung function and physical prowess, though diminished without water.
Hydrokinetic Mastery:
Aqua-Edge Manipulation: Creates high-pressure water jets, or "water blades," sharp enough to slice steel and disarm foes with precision.
Tidal Constructs: Shapes water into shields, walls, or restraints, combining fluid adaptability with solid durability.
Wave Manipulation: Generates currents and waves for tactical advantage, from subtle surges to massive torrents capable of overwhelming groups.
Leviathan’s Torrent: Channels his full hydrokinetic energy into a devastating, concentrated beam for large-scale destruction, though it is taxing and leaves him vulnerable.
Bioluminescent Resonance:
Glyph tattoos pulse with energy during combat, amplifying hydrokinetic powers, disorienting foes, or signaling allies over vast distances.
Glyphs serve as conduits for power and communication with marine life.
Marine Telepathy:
Communicates with aquatic creatures and influences behavior. Smaller animals are easily guided, while leviathans require intense focus and carry risks of psychic backlash.
Environmental Adaptation:
At peak performance underwater, where he can manipulate vast amounts of water and move with unparalleled speed.
On land, his powers are limited without a water source but mitigated by carrying reserves in his armor.
Learned Skills
Underwater Combat Mastery: Combines physical prowess and hydrokinetic precision into fluid, wave-inspired martial arts.
Strategic Leadership: Adept tactician, capable of inspiring troops and adapting to dynamic battle scenarios.
Cultural Knowledge: Fluent in Dominion history, glyph languages, and ancient traditions, serving as a bridge between old and new.
Water Dependency: Severely diminished abilities in arid environments or without access to water for extended periods.
Emotional Burden: Guilt over past losses can cloud judgment in high-stakes or emotionally charged situations.
Energy Exhaustion: Overuse of abilities, particularly Leviathan’s Torrent, can leave him vulnerable in prolonged engagements.
Intellect: 4/7 – Strong strategist with deep cultural knowledge.
Physical Power:
3/7 on land.
5/7 in water due to enhanced strength and mobility.
Speed/Agility:
3/7 on land.
4/7 underwater.
5/7 underwater with Kaelith.
Stamina/Endurance:
4/7 on land (protected by Maresteel infusion).
5/7 in water.
Energy Output: 4/7 – Amplified by Tidepiercer and hydrokinetic control.
Combat Skill: 5/7 – Masterful underwater combatant with tactical precision.
Gear and Utilities:
Maresteel Armlet: Transforms into adaptive armor, enhancing physical and hydrokinetic capabilities.
Echostone Helm: Amplifies underwater communication and tactical analysis.
Weaponry:
Twin Spear "Tidepiercer": Channels hydrokinetic energy into precise water blades or wide energy blasts, capable of cutting through nearly any material.
Mobility Options:
Abyssal Steed "Kaelith": A bioluminescent aquatic mount with unmatched speed and agility in deep-sea environments.
Powers
Crystallokinesis:
Generates and manipulates synthetic crystalline structures, which are as sharp as knives and as hard as steel.
Crystals can be formed into weapons, shields, or constructs for offense and defense, and controlled telekinetically.
Crystals are distinctively pink, with a shimmering glow that enhances their appearance.
Can create crystalline disks for flight, reaching speeds of up to 170 mph.
Crystalline Stasis:
Encases herself in a crystalline cocoon to shield from harm and accelerate healing.
Regenerates tissue, bones, and organs, restoring her body to flawless health.
Acts as a failsafe for near-lethal damage, offering effective immortality as long as she isn’t killed outright.
Learned Skills
Hand-to-Hand Combat (Basic):
Trained by Brazil’s Paragon team to hold her own in basic encounters. Effective against average opponents but not highly skilled.
Crystallokinesis Limitations:
Large formations (beyond the size of a mid-size SUV) are unstable, prone to cracks, and difficult to control.
Regular crystals are durable but not invincible. Repeated heavy impacts or energy blasts can damage or shatter them.
Power Overuse:
Prolonged or excessive use causes internal strain, leading to cell damage and an indefinite cooldown of her abilities.
Crystalline Cocoon Limitations:
Activates only subconsciously when lethally wounded or exposed to toxins, leaving her vulnerable to drawn-out threats.
Cocoon requires at least an hour to heal, during which she is completely immobile.
Intellect: 2/7 – Not academically inclined but sharp and adaptive in real-world situations.
Physical Power: 2/7 – Relies more on powers than raw physical strength.
Speed/Agility: 2/7 (3/7 with flight) – Gains agility with flight but remains average on foot.
Stamina/Endurance: 2/7 (4/7 for basic crystalline structures) – Improved endurance when using smaller constructs.
Energy Output: 4/7 – High-output abilities with significant offensive potential.
Combat Skill: 3/7 – Effective in basic combat but lacks advanced training.
Gear and Utilities:
Perfection Belt: Functions as a communication device with Paragon HQ and includes a high-luminosity flashlight.
Weaponry:
None; relies entirely on crystallokinesis for offense.
Mobility Options:
Flight using crystalline disks.